Abstract
This paper reports on the rationale for the implementation of
a pilot project using a scenario-based Virtual Reality (VR)
resource, originally developed by Health Sciences at Coventry
University and now being repurposed for Italian language learning
as a collaborative project with Modern Languages and Linguistics
at the University of Southampton. The original aim of the resource
was to prepare health care students for home visits by allowing them
to experience a semi-linear conversation with a virtual Non-player
Character (NPC). The authors will discuss how they are planning to
repurpose the resource for Italian language learning and teaching
and will analyse the potential pedagogical uses within the modern
language curriculum, including emotional language, employability
skills, and the year abroad.
a pilot project using a scenario-based Virtual Reality (VR)
resource, originally developed by Health Sciences at Coventry
University and now being repurposed for Italian language learning
as a collaborative project with Modern Languages and Linguistics
at the University of Southampton. The original aim of the resource
was to prepare health care students for home visits by allowing them
to experience a semi-linear conversation with a virtual Non-player
Character (NPC). The authors will discuss how they are planning to
repurpose the resource for Italian language learning and teaching
and will analyse the potential pedagogical uses within the modern
language curriculum, including emotional language, employability
skills, and the year abroad.
| Original language | English |
|---|---|
| Title of host publication | Repurposing virtual reality assets: from health sciences to Italian language learning |
| Editors | Alessia Plutino, Kate Borthwick, Erika Coradinni |
| Place of Publication | UK |
| Publisher | Research-publishing.net |
| Chapter | 4 |
| Pages | 21-26 |
| Number of pages | 6 |
| Volume | Innovative language teaching and learning at university: treasuring languages |
| ISBN (Electronic) | 978-2-490057-61-0 |
| ISBN (Print) | 978-2-490057-59-7 |
| DOIs | |
| Publication status | Published - 20 Apr 2020 |
Keywords
- VR
- Italian
- repurposing
- language acquisition
- Emotional language
ASJC Scopus subject areas
- General Arts and Humanities
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Dive into the research topics of 'Repurposing virtual reality assets: from health sciences to Italian language learning.'. Together they form a unique fingerprint.Research output
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Multilingual immersive communication technology: repurposing virtual reality for Italian teaching
Brick, B., Cervi-Wilson, T., Graham, S., Tsankov, T., Ryan, K., Godson, N. & Loizou, M., 10 Jul 2019, New educational landscapes: innovative perspectives in language learning and technology. Research-publishing.net, p. 5-10 6 p.Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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