Repurposing virtual reality assets: from health sciences to Italian language learning.

Alesia Plutino, Tiziana Cervi-Wilson, Billy Brick

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

This paper reports on the rationale for the implementation of
a pilot project using a scenario-based Virtual Reality (VR)
resource, originally developed by Health Sciences at Coventry
University and now being repurposed for Italian language learning
as a collaborative project with Modern Languages and Linguistics
at the University of Southampton. The original aim of the resource
was to prepare health care students for home visits by allowing them
to experience a semi-linear conversation with a virtual Non-player
Character (NPC). The authors will discuss how they are planning to
repurpose the resource for Italian language learning and teaching
and will analyse the potential pedagogical uses within the modern
language curriculum, including emotional language, employability
skills, and the year abroad.
Original languageEnglish
Title of host publicationRepurposing virtual reality assets: from health sciences to Italian language learning
EditorsAlessia Plutino, Kate Borthwick, Erika Coradinni
Place of PublicationUK
PublisherResearch-publishing.net
Chapter4
Pages21-26
Number of pages6
VolumeInnovative language teaching and learning at university: treasuring languages
ISBN (Electronic) 978-2-490057-61-0
ISBN (Print) 978-2-490057-59-7
DOIs
Publication statusPublished - 20 Apr 2020

Keywords

  • VR
  • Italian
  • repurposing
  • language acquisition
  • Emotional language

ASJC Scopus subject areas

  • Arts and Humanities(all)

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