Repurposing virtual reality assets: from health sciences to Italian language learning.

Alesia Plutino, Tiziana Cervi-Wilson, Billy Brick

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

    Abstract

    This paper reports on the rationale for the implementation of
    a pilot project using a scenario-based Virtual Reality (VR)
    resource, originally developed by Health Sciences at Coventry
    University and now being repurposed for Italian language learning
    as a collaborative project with Modern Languages and Linguistics
    at the University of Southampton. The original aim of the resource
    was to prepare health care students for home visits by allowing them
    to experience a semi-linear conversation with a virtual Non-player
    Character (NPC). The authors will discuss how they are planning to
    repurpose the resource for Italian language learning and teaching
    and will analyse the potential pedagogical uses within the modern
    language curriculum, including emotional language, employability
    skills, and the year abroad.
    Original languageEnglish
    Title of host publicationRepurposing virtual reality assets: from health sciences to Italian language learning
    EditorsAlessia Plutino, Kate Borthwick, Erika Coradinni
    Place of PublicationUK
    PublisherResearch-publishing.net
    Chapter4
    Pages21-26
    Number of pages6
    VolumeInnovative language teaching and learning at university: treasuring languages
    ISBN (Electronic) 978-2-490057-61-0
    ISBN (Print) 978-2-490057-59-7
    DOIs
    Publication statusPublished - 20 Apr 2020

    Keywords

    • VR
    • Italian
    • repurposing
    • language acquisition
    • Emotional language

    ASJC Scopus subject areas

    • General Arts and Humanities

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