@inbook{3db6aa5ddefb4bd1a18e6a1ac3aa5132,
title = "Repurposing virtual reality assets: from health sciences to Italian language learning.",
abstract = "This paper reports on the rationale for the implementation ofa pilot project using a scenario-based Virtual Reality (VR)resource, originally developed by Health Sciences at CoventryUniversity and now being repurposed for Italian language learningas a collaborative project with Modern Languages and Linguisticsat the University of Southampton. The original aim of the resourcewas to prepare health care students for home visits by allowing themto experience a semi-linear conversation with a virtual Non-playerCharacter (NPC). The authors will discuss how they are planning torepurpose the resource for Italian language learning and teachingand will analyse the potential pedagogical uses within the modernlanguage curriculum, including emotional language, employabilityskills, and the year abroad.",
keywords = "VR, Italian, repurposing, language acquisition, Emotional language",
author = "Alesia Plutino and Tiziana Cervi-Wilson and Billy Brick",
year = "2020",
month = apr,
day = "20",
doi = "10.14705/rpnet.2020.40.9782490057603",
language = "English",
isbn = " 978-2-490057-59-7",
volume = "Innovative language teaching and learning at university: treasuring languages",
pages = "21--26",
editor = "Alessia Plutino and Borthwick, {Kate } and Erika Coradinni",
booktitle = "Repurposing virtual reality assets: from health sciences to Italian language learning",
publisher = "Research-publishing.net",
address = "Ireland",
}