Abstract
The use of computer games within educational contexts has been encouraged by a number of studies showing that, in certain circumstances, their use can allow educators to realize significant improvements over traditional teaching and training methods.
| Original language | English |
|---|---|
| Title of host publication | Technological and social environments for interactive learning |
| Editors | J. Jovanovic, R. Chiong |
| Place of Publication | Santa Rosa, California |
| Publisher | Informing Science Press |
| Pages | 307-328 |
| ISBN (Print) | 9781932886733 |
| Publication status | Published - 2013 |
Bibliographical note
The full text is available free from the link given. The publisher's site can be found at http://informingscience.net/ocart/index.php?route=product/product&product_id=115Keywords
- serious games
- integration
- learning
- e-learning systems
- learning objects
- content repurposing
- educational computer games
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