Representing Altered States of Consciousness in Computer Arts

Jonathan Weinel

Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review


It has been proposed that among the earliest known artworks produced by humans may have been representations of altered states of consciousness (ASCs). With the advent of modern computer technology that enables the creation of almost any sound or image imaginable, the possibility of
representing the subjective visual and aural components of hallucinatory experiences with increased realism emerges. In order to consider how these representations could be created, this paper provides a discussion of existing work that represents ASCs. I commence by providing an overview of ASCs and a brief history of their use in culture. This provides the necessary
background through which we may then consider the variety of art and music that represents ASCs, including: shamanic art and music, modern visual art, popular music, film and video games. Through discussion of the ways in which these examples represent ASC, a concept of ‘ASC Simulation’ is proposed, which emphasises realistic representations of ASCs. The paper
concludes with a brief summary of several creative projects in computer ,usic and arts that explore this area.
Original languageEnglish
Title of host publicationElectronic Visualisation and the Arts (EVA 2015)
PublisherBritish Computer Society
Number of pages8
Publication statusPublished - 2015
Externally publishedYes
EventElectronic Visualisation and the Arts (EVA 2015) - London, United Kingdom
Duration: 7 Jul 20159 Jul 2015


ConferenceElectronic Visualisation and the Arts (EVA 2015)
Abbreviated titleEVA London 2015
Country/TerritoryUnited Kingdom

Bibliographical note

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  • Altered states of consciousness.
  • Psychedelic art
  • Visual music.
  • Computer arts
  • s. Immersive technologies


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