Prendersi (il) gioco: la prospettiva della co-progettazione contro l’egemonia dei sistemi chiusi nei giochi educativi

Translated title of the contribution: Playing (the) game: the perspective of co-design against the hegemony of closed systems in educational games

Luca Morini, Federica Baroni

Research output: Contribution to specialist publicationArticle

Abstract

The article contextualises the adoption, use and design of Serious Games in educational contexts, problematising some common sense arguments about their deployment, and articulating some general issues with the instrumental use of games. As an alternative, the article outlines a paradigm for the conceptualisation of and co-design of Serious Games, grounded in acknowledging the tensions and opportunities inherent to the linked but distinct dimensions of play (social/cultural) and game (formal/systemic), emphasising the value of promoting the autonomy of learner through their direct involvement in the creation of playful activities and artefacts.
Translated title of the contributionPlaying (the) game: the perspective of co-design against the hegemony of closed systems in educational games
Original languageItalian
Pages157-169
Number of pages13
Volume40
No.2
Specialist publicationNuova Secondaria Ricerca
DOIs
Publication statusPublished - 10 Oct 2022

Keywords

  • Play
  • co-design
  • educational technologies
  • participation
  • creativity

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