Abstract
Computer games represent a vast economic market, a key driver of technology, and an increasingly powerful medium for a broad range of applications. The latest wave of innovation for computer games is ‘mobile’ and more precisely, ‘location-based’. These outdoor mobile experiences are radically different from traditional computer games or their mobile equivalent. Player's attention is focused on the real world as much as on the digital world of the game, aiming to create a powerful juxtaposition of the two.
| Original language | English |
|---|---|
| Title of host publication | 2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP) |
| Publisher | IEEE |
| Pages | xi-xii |
| ISBN (Print) | 9781509052479 |
| DOIs | |
| Publication status | Published - 24 Nov 2016 |
| Event | 2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization - Thessaloniki, Greece Duration: 20 Oct 2016 → 21 Oct 2016 |
Workshop
| Workshop | 2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization |
|---|---|
| Abbreviated title | SMAP |
| Country/Territory | Greece |
| City | Thessaloniki |
| Period | 20/10/16 → 21/10/16 |
Bibliographical note
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