Preface on special session “co-design and co-creation of location-based mobile serious games for distilling adaptation, personalisation and support”

Petros Lameras, Despina Anastasiadou

    Research output: Chapter in Book/Report/Conference proceedingConference proceeding

    Abstract

    Computer games represent a vast economic market, a key driver of technology, and an increasingly powerful medium for a broad range of applications. The latest wave of innovation for computer games is ‘mobile’ and more precisely, ‘location-based’. These outdoor mobile experiences are radically different from traditional computer games or their mobile equivalent. Player's attention is focused on the real world as much as on the digital world of the game, aiming to create a powerful juxtaposition of the two.
    Original languageEnglish
    Title of host publication2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP)
    PublisherIEEE
    Pagesxi-xii
    ISBN (Print)9781509052479
    DOIs
    Publication statusPublished - 24 Nov 2016
    Event2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization - Thessaloniki, Greece
    Duration: 20 Oct 201621 Oct 2016

    Workshop

    Workshop2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization
    Abbreviated titleSMAP
    Country/TerritoryGreece
    CityThessaloniki
    Period20/10/1621/10/16

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