The remediation of photography in video games has been growing in the extent of its integration into gameplay, and so merits further discussion. In this chapter, I propose videogame photography to be a continuation of photographic discourse and that its technological and practical specificities can be understood through a discussion of existing knowledge of photography. My goal is to avoid an essentialist view of photography and discuss its remediation in video games as a continuation of photography in general. Moreover, I claim that narrative is of great significance for conceptualising and understanding the remediation of photography in digital game worlds. Finally, I propose a model that builds on current understandings of gamic action and narrative in order to typologise game photography and provide a basis for future research.
|Title of host publication||Game | World | Architectonics|
|Subtitle of host publication||Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception|
|Publisher||University of Heidelberg|
|Number of pages||14|
|Publication status||Published - 27 Apr 2021|
- Video game photography
- gamic action