Abstract
The remediation of photography in video games has been growing in the extent of its integration into gameplay, and so merits further discussion. In this chapter, I propose videogame photography to be a continuation of photographic discourse and that its technological and practical specificities can be understood through a discussion of existing knowledge of photography. My goal is to avoid an essentialist view of photography and discuss its remediation in video games as a continuation of photography in general. Moreover, I claim that narrative is of great significance for conceptualising and understanding the remediation of photography in digital game worlds. Finally, I propose a model that builds on current understandings of gamic action and narrative in order to typologise game photography and provide a basis for future research.
Original language | English |
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Title of host publication | Game | World | Architectonics |
Subtitle of host publication | Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception |
Editors | Marc Bonner |
Publisher | University of Heidelberg |
Pages | 49-62 |
Number of pages | 14 |
ISBN (Electronic) | 978-3-96822-048-2 |
ISBN (Print) | 978-3-96822-047-5 |
DOIs | |
Publication status | Published - 27 Apr 2021 |
Keywords
- Video game photography
- remediation
- gamic action
- perspective