PlayStation Photography: Towards an Understanding of Video Game Photography

Vladimir Rizov

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

    Abstract

    The remediation of photography in video games has been growing in the extent of its integration into gameplay, and so merits further discussion. In this chapter, I propose videogame photography to be a continuation of photographic discourse and that its technological and practical specificities can be understood through a discussion of existing knowledge of photography. My goal is to avoid an essentialist view of photography and discuss its remediation in video games as a continuation of photography in general. Moreover, I claim that narrative is of great significance for conceptualising and understanding the remediation of photography in digital game worlds. Finally, I propose a model that builds on current understandings of gamic action and narrative in order to typologise game photography and provide a basis for future research.
    Original languageEnglish
    Title of host publicationGame | World | Architectonics
    Subtitle of host publicationTransdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception
    EditorsMarc Bonner
    PublisherUniversity of Heidelberg
    Pages49-62
    Number of pages14
    ISBN (Electronic)978-3-96822-048-2
    ISBN (Print)978-3-96822-047-5
    DOIs
    Publication statusPublished - 27 Apr 2021

    Keywords

    • Video game photography
    • remediation
    • gamic action
    • perspective

    Fingerprint

    Dive into the research topics of 'PlayStation Photography: Towards an Understanding of Video Game Photography'. Together they form a unique fingerprint.

    Cite this