PlayStation Photography: Towards an Understanding of Video Game Photography

Vladimir Rizov

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review


The remediation of photography in video games has been growing in the extent of its integration into gameplay, and so merits further discussion. In this chapter, I propose videogame photography to be a continuation of photographic discourse and that its technological and practical specificities can be understood through a discussion of existing knowledge of photography. My goal is to avoid an essentialist view of photography and discuss its remediation in video games as a continuation of photography in general. Moreover, I claim that narrative is of great significance for conceptualising and understanding the remediation of photography in digital game worlds. Finally, I propose a model that builds on current understandings of gamic action and narrative in order to typologise game photography and provide a basis for future research.
Original languageEnglish
Title of host publicationGame | World | Architectonics
Subtitle of host publicationTransdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception
EditorsMarc Bonner
PublisherUniversity of Heidelberg
Number of pages14
ISBN (Electronic)978-3-96822-048-2
ISBN (Print)978-3-96822-047-5
Publication statusPublished - 27 Apr 2021


  • Video game photography
  • remediation
  • gamic action
  • perspective


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