Playing for change: designing a board game for the circular economy

Jessica Robins, Tom Cockeram, Emmanuel Tsekleves, Leon Cruickshank

Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

Abstract

There is a lack of public engagement in sustainability initiatives such as the circular economy (CE). This can be attributed to an absence of understanding and promotion of this new way of living and consuming. This lack of engagement is hindering the implementation of the CE. This paper aims to address this through an exploration of the role of games in explaining difficult concepts. There will be a particular focus on board games as tools for exploring aspects of sustainability, as they allow for a more discursive experience with other players and are a simple way to relate complex ideas. The paper will then detail the design and development of a serious board game Circul8. Designed by the authors to encourage engagement with complex systems, it aims to introduce ideas of the CE to the general public.The paper will explore the methodology of game creation and detail initial gameplay results.
Original languageEnglish
Title of host publicationDesign Culture(s). Cumulus Conference Proceedings Roma 2021
PublisherCumulus
Pages1752-1768
Number of pages17
Volume2
ISBN (Electronic)9789526490045
Publication statusPublished - 29 Sept 2021
Externally publishedYes
EventCumulus Roma 2021: Design Culture(S)’ conference - Rome, Italy
Duration: 8 Jun 202111 Jun 2021

Publication series

NameCumulus Conference Proceedings Series.
PublisherCumulus
ISSN (Electronic)2490-046X

Conference

ConferenceCumulus Roma 2021
Abbreviated titleROMA 2021
Country/TerritoryItaly
CityRome
Period8/06/2111/06/21

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