Playful and Gameful Learning in a Hybrid Space

Research output: Chapter in Book/Report/Conference proceedingChapter

2 Citations (Scopus)

Abstract

There is a need to harness the potential of a hybrid space in teaching and learning as digital and physical experiences are merging and it is essential that the experience empowers the minds and practices, bridges formal and informal contexts and deepens the learning process. This paper elaborates on the playful nature of the use of games and gamification in creating contexts to a pervasive learning process including the Horizon 2020 Beaconing project as an example.
Original languageEnglish
Title of host publicationSerious Games, Interaction and Simulation
EditorsCarlos Vaz de Carvalho, Paula Escudeiro, António Coelho
PublisherSpringer Verlag
Pages9-14
Volume176
ISBN (Print)978-3-319-51054-5
DOIs
Publication statusPublished - 8 Dec 2016
Event6th International Conference SGAMES 2016 - Porto, Portugal
Duration: 16 Jun 201617 Jun 2016

Conference

Conference6th International Conference SGAMES 2016
Abbreviated titleSGAMES 2016
CountryPortugal
CityPorto
Period16/06/1617/06/16

Fingerprint

learning process
learning
experience
Teaching

Bibliographical note

This conference paper, published in vol.176 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, is not available on the repository. It was given at the 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016

Keywords

  • Serious games Gamification Playful learning Pervasive learning

Cite this

Arnab, S. (2016). Playful and Gameful Learning in a Hybrid Space. In C. V. D. Carvalho, P. Escudeiro, & A. Coelho (Eds.), Serious Games, Interaction and Simulation (Vol. 176, pp. 9-14). Springer Verlag. https://doi.org/10.1007/978-3-319-51055-2_2

Playful and Gameful Learning in a Hybrid Space. / Arnab, Sylvester.

Serious Games, Interaction and Simulation. ed. / Carlos Vaz de Carvalho; Paula Escudeiro; António Coelho. Vol. 176 Springer Verlag, 2016. p. 9-14.

Research output: Chapter in Book/Report/Conference proceedingChapter

Arnab, S 2016, Playful and Gameful Learning in a Hybrid Space. in CVD Carvalho, P Escudeiro & A Coelho (eds), Serious Games, Interaction and Simulation. vol. 176, Springer Verlag, pp. 9-14, 6th International Conference SGAMES 2016, Porto, Portugal, 16/06/16. https://doi.org/10.1007/978-3-319-51055-2_2
Arnab S. Playful and Gameful Learning in a Hybrid Space. In Carvalho CVD, Escudeiro P, Coelho A, editors, Serious Games, Interaction and Simulation. Vol. 176. Springer Verlag. 2016. p. 9-14 https://doi.org/10.1007/978-3-319-51055-2_2
Arnab, Sylvester. / Playful and Gameful Learning in a Hybrid Space. Serious Games, Interaction and Simulation. editor / Carlos Vaz de Carvalho ; Paula Escudeiro ; António Coelho. Vol. 176 Springer Verlag, 2016. pp. 9-14
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