Player interaction with procedurally generated game play from crowd-sourced data

Sylvester Arnab, Mark Lewis, Alessandro Bogliolo, Lorenz Cuno Klopfenstein, Saverio Delpriori, Samantha Clarke

    Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

    Abstract

    This paper discusses the potential for player-data interaction enabled through the medium of gameplay that is procedurally generated using crowd-sourced data. A mobile game, which is called ‘Balance Trucks’ procedurally generates levels containing terrains derived from data collected through the SmartRoadSense (SRS) application. SRS allows data on the quality of roads to be collected via a user’s mobile device whilst driving along various routes, providing open data towards boosting traffic conditions in Europe. Data collected can then be used to unlock game levels and the subsequent terrains. The paper describes the development considerations and process, providing insights on the technical infrastructure that could be adopted and adapted for different types of data. The player-data interaction demonstrated by this game provides a new form of human-computer interaction from the perspective of games and crowd-sourced data that can inform future data-driven games and also the engagement strategy for other crowd-sourcing and sensing initiatives.

    Original languageEnglish
    Title of host publicationCHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play
    PublisherAssociation for Computing Machinery, Inc
    Pages333-339
    Number of pages7
    ISBN (Electronic)9781450368711
    DOIs
    Publication statusPublished - 17 Oct 2019
    Event6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Barcelona, Spain
    Duration: 22 Oct 201925 Oct 2019
    https://chiplay.acm.org/2019/

    Conference

    Conference6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
    Abbreviated titleCHI PLAY 2019
    CountrySpain
    CityBarcelona
    Period22/10/1925/10/19
    Internet address

    Keywords

    • Crowd-sourcing
    • Gamification
    • Mobile games
    • Procedural content generation
    • Smart sensing

    ASJC Scopus subject areas

    • Human-Computer Interaction

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