Abstract
Resumo: Este texto pretende conjugar três aspectos que envolvem actores e dimensões diferentes. Por um lado, procura destacar a relevância que os videojogos têm na vida das crianças e dos jovens. Depois, tenta compreender o papel dos pais para fomentar uma relação equilibrada, saudável e crítica com os videojogos. Finalmente, contextualiza a criação de um material, um booklet, que propõe fornecer dados aos pais que lhes permitam estar informados e compreender o mundo dos videojogos, que conhecem, grande parte das vezes, graças aos consumos que os seus filhos fazem.
This text seeks to combine three aspects that involve different actors and dimensions. On the one hand, it seeks to highlight the relevance of video games in the lives of children and young people. Then he tries to understand the role of parents in fostering a balanced, healthy, and critical relationship with video games. Finally, it contextualizes the creation of a material, a booklet, which proposes to provide data to parents that allow them to be informed and to understand the world of video games, which they know, most of the time, thanks to the consumptions that their children make.
This text seeks to combine three aspects that involve different actors and dimensions. On the one hand, it seeks to highlight the relevance of video games in the lives of children and young people. Then he tries to understand the role of parents in fostering a balanced, healthy, and critical relationship with video games. Finally, it contextualizes the creation of a material, a booklet, which proposes to provide data to parents that allow them to be informed and to understand the world of video games, which they know, most of the time, thanks to the consumptions that their children make.
Translated title of the contribution | Parent's and children's perspectives about videogames - from research to mediation |
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Original language | Portuguese |
Pages | 51-61 |
Number of pages | 10 |
Publication status | Published - 2009 |
Keywords
- Pais
- Filhos
- Investigação científica
- Mediação
- Videojogos