Performer perspectives: managing the creative process in virtual environments. In conversation with the performers in Dream

Research output: Contribution to journalArticlepeer-review

21 Downloads (Pure)

Abstract

Performers are increasingly asked to navigate and create material for new hybrid performance situations. In their role, they are not only required to develop measurable content for digital processing, but in addition, they are expected to possess a wide range of practical knowledge and skills to navigate these new technological environments. Consequently, not only are performers having to generate meaningful content that is both readable and expressive in technological terms, but they are also having to adapt their performance making skills. Yet, there is still a lack of documentation that captures these insights and developing expertise specifically by the performers themselves. Therefore, based on a series of interviews with the performers in Dream (2021), who ranged from actors, puppeteers, dancers and movement experts, this interview-based article both captures and advocates for their expanding practical knowledge and skills. Furthermore, by highlighting some of the changing demands placed on performers, it will consider how, and in what ways, the development and creation of performance in virtual environments is impacting performer experience.
Original languageEnglish
Pages (from-to)29-49
Number of pages21
JournalInternational Journal of Performance Arts and Digital Media
Volume20
Issue number1
DOIs
Publication statusPublished - 5 Apr 2024

Bibliographical note

This is an Open Access article distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives License (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is properly cited, and is not altered, transformed, or built upon in any way. The terms on which this article has been published allow the posting of the Accepted Manuscript in a repository by the author(s) or with their consent.

Keywords

  • Performer perspectives
  • performance skills
  • virtual environments
  • virtual reality
  • creative processes

Fingerprint

Dive into the research topics of 'Performer perspectives: managing the creative process in virtual environments. In conversation with the performers in Dream'. Together they form a unique fingerprint.

Cite this