Abstract
The European project MAGELLAN designs and develops, among other systems and services, the
Magellan Authoring Tool (MAT), which is a games authoring platform that has been specifically
created to enable non-programmers to rapidly create and publish multiple forms of location-based
experiences, involving several participants who compete or collaborate to achieve the activities and
goals decided by the author. In the context of the project’s training activities, a series of training
processes, content and events have been realised commensurate to training creative people to
create their own location-based games. To inform future iterations of the Location Based Experience
(LBE) Training Framework and to assess the efficacy of the training methodology adopted for
training users in the Magellan platform, this paper presents a case study following the Training and
Evaluation of an associated project workshop that featured the Alpha release of the platform. An
analysis of the findings is presented from data collected at the workshop featuring both end-user
feedback and user evaluation observations. An investigation into the delivery methods and training
content, specifically created for the Magellan Alpha Workshop, are considered and explored further
as the LBE Training Framework is refined to incorporate feedback concerning future user training
requirements for creating Location-Based Experiences.
Original language | English |
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Journal | MSOR Connections |
Publication status | Published - 2015 |
Bibliographical note
The full text is currently unavailable on the repository.Keywords
- Location-based games
- gamification
- training framework
- games authoring
- environments
- informal learning