Online gaming and synthetic worlds as a medium for classroom learning

M.D. Griffiths, Sara de Freitas

    Research output: Contribution to journalArticle

    Original languageEnglish
    Pages (from-to)74-75
    JournalEducation and Health
    Volume25
    Issue number4
    Publication statusPublished - 2007

    Bibliographical note

    The full text is available free from the link given.
    Link to full-text given by kind permission of the journal editor.

    Keywords

    • online
    • games
    • gaming
    • education
    • learning

    Cite this

    Griffiths, M. D., & de Freitas, S. (2007). Online gaming and synthetic worlds as a medium for classroom learning. Education and Health, 25(4), 74-75.

    Online gaming and synthetic worlds as a medium for classroom learning. / Griffiths, M.D.; de Freitas, Sara.

    In: Education and Health, Vol. 25, No. 4, 2007, p. 74-75.

    Research output: Contribution to journalArticle

    Griffiths, MD & de Freitas, S 2007, 'Online gaming and synthetic worlds as a medium for classroom learning' Education and Health, vol. 25, no. 4, pp. 74-75.
    Griffiths, M.D. ; de Freitas, Sara. / Online gaming and synthetic worlds as a medium for classroom learning. In: Education and Health. 2007 ; Vol. 25, No. 4. pp. 74-75.
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