Online gaming and synthetic worlds as a medium for classroom learning

M.D. Griffiths, Sara de Freitas

    Research output: Contribution to journalArticle

    Original languageEnglish
    Pages (from-to)74-75
    JournalEducation and Health
    Volume25
    Issue number4
    Publication statusPublished - 2007

    Bibliographical note

    The full text is available free from the link given.
    Link to full-text given by kind permission of the journal editor.

    Keywords

    • online
    • games
    • gaming
    • education
    • learning

    Cite this

    Griffiths, M. D., & de Freitas, S. (2007). Online gaming and synthetic worlds as a medium for classroom learning. Education and Health, 25(4), 74-75.