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On the pre-perception of gamification and game-based learning in higher education students: A systematic mapping study

    • Manchester Metropolitan University
    • University of Exeter

    Research output: Contribution to journalReview articlepeer-review

    140 Downloads (Pure)

    Abstract

    Background: The fields of gamification and game-based learning are growing and changing quickly, with 6 researchers investigating the use of gamification in education using various methods and in numerous case studies, however, no research investigates the significance pre-perception of higher education students has in gamification, games-based learning, and serious games studies.

    Objective: We perform a systematic mapping to identify the gaps in our understanding on the effects of pre-perception in gamification, focusing on the under-researched area of gamification and games-based learning applications for higher education.

    Results: We present three main findings: (1) Current research on the effects of higher education’s students' pre-perception of gamification and games-based learning are limited. (2) The limited available research indicates perception towards gamification and games-based learning in participants may impact on the effectiveness of games-based solutions, but more research is required to better understand the relationship. (3) A significant body of new research work is required to examine how student perception can affect the effectiveness of gamification and games-based learning solutions in higher education.

    Conclusion: Our understanding of the effect pre-perception may have on the results reported by research on gamification applications for higher education is limited. We encourage more, non-empirical research, to be conducted around pre-perception, and more research that considers gamification and games-based learning applications for higher education.
    Original languageEnglish
    Pages (from-to)985-1010
    Number of pages26
    JournalSimulation and Gaming
    Volume55
    Issue number6
    Early online date19 Aug 2024
    DOIs
    Publication statusPublished - Dec 2024

    Bibliographical note

    © The Author(s) 2024.
    This article is distributed under the terms of the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/) which permits any use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access page (https://us.sagepub.com/en-us/nam/open-access-at-sage).

    Keywords

    • gamification
    • game-based learning
    • higher education
    • student perception
    • systematic mapping

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