Older Adults “Jump” into coDesiging a Digital Game: A Field Study

Liliana Vale Costa, Ana Isabel Veloso, Liliana Sousa, Michael Loizou, Sylvester Arnab

    Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

    1 Citation (Scopus)
    86 Downloads (Pure)

    Abstract

    The aim of this paper is to contribute to establishing practices to involve adults aged 50 and over in the design of digital games within the paradigm of active ageing. This paper focuses on a component of a larger project entitled SERIOUSGIGGLE integrated in the SEDUCE 2.0 research that enabled to develop the digital game JUMP that goes beyond illness recovery or skill maintenance, addressing active ageing. Using a Participatory Action Qualitative Research that deployed 64-session group discussions and participant observation of 33 learners at a Portuguese University of the Third Age, the necessary course of actions to involve the end-users in game design were identified. Results suggest four phases: 1. Validate the content and the materials that will be used during coDesign with experts in the area, using the Delphi method; 2. Carry out the activities in the end-user’s places; 3. Design the game tool based on the end-users’ context and the content validated by the experts during the previous phases; and 4. Validate the game-based product with the end-users. Literature is still scarce in giving standards for designing digital games for active ageing and most of the solutions on the market tend to focus on health and rehabilitation rather than on other dimensions, such as security and social participation.

    Original languageEnglish
    Title of host publicationHuman Aspects of IT for the Aged Population. Technology Design and Acceptance - 7th International Conference, ITAP 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Proceedings
    EditorsQin Gao, Jia Zhou
    PublisherSpringerOpen
    Pages88-99
    Number of pages12
    Edition1
    ISBN (Electronic)9783030781088
    ISBN (Print)9783030781071
    DOIs
    Publication statusPublished - 3 Jul 2021
    Event7th International Conference on Human Aspects of IT for the Aged Population, ITAP 2021, held as part of the 23rd International Conference, HCI International 2021 - Virtual, Online
    Duration: 24 Jul 202129 Jul 2021

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume12786 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference7th International Conference on Human Aspects of IT for the Aged Population, ITAP 2021, held as part of the 23rd International Conference, HCI International 2021
    CityVirtual, Online
    Period24/07/2129/07/21

    Bibliographical note

    The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-030-78108-8_7

    Copyright © and Moral Rights are retained by the author(s) and/ or other copyright owners. A copy can be downloaded for personal non-commercial research or study, without prior permission or charge. This item cannot be reproduced or quoted extensively from without first obtaining permission in writing from the copyright holder(s). The content must not be changed in any way or sold commercially in any format or medium without the formal permission of the copyright holders.

    Keywords

    • Action Qualitative Research
    • coDesign
    • Digital game
    • Security
    • Social participation

    ASJC Scopus subject areas

    • Theoretical Computer Science
    • Computer Science(all)

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