Abstract
The use of serious games and virtual environments for learning is increasing worldwide. These technologies have the potential to collect live data from users through game play and can be combined with neuroscientific methods such as EEG, fNIRS and fMRI. The several learning processes triggered by serious games are associated with specific patterns of activation that distributed in time and space over different neural networks. This paper explores the opportunities offered and challenges posed by neuroscientific methods when capturing user feedback and using the data to create greater user adaptivity in game. Existing neuroscientific studies examining cortical correlates of game-based learning do not form a common or homogenous field. In contrast, they often have disparate research questions and are represented through a broad range of study designs and game genres. In this paper, the range of studies and applications of neuroscientific methods in game-based learning are reviewed.
Original language | English |
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Pages (from-to) | 78-103 |
Journal | International Journal of Technology Enhanced Learning |
Volume | 6 |
Issue number | 1 |
DOIs | |
Publication status | Published - 2014 |
Bibliographical note
This paper is not yet available on the repositoryKeywords
- Brain
- EEG
- Electroencephalography
- FMRI
- Functional magnetic resonance imaging
- Game-based learning
- Games
- Learning
- Near infrared spectroscopy
- Neurophysiological methods
- Neuroscience
- NIRS
- Serious games
- Virtual environments
- Virtual reality
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Ian Dunwell
- School of Computing, Mathematics and Data Sciences - Assistant Professor Research
Person: Teaching and Research