Abstract
Narratives are used to construct and deconstruct the time and space of events. In games, as in real life, narratives add layers of meaning and engage players by enhancing or clarifying content. From an educational perspective, narratives are a semiotic conduit for evoking critical thinking skills and promoting knowledge discovery/acquisition. While narrative is central to Serious Games (SG), the relationships between gameplay, narrative and pedagogy in SG design remain unclear, and narrative's elemental influence on learning outcomes is not fully understood yet. This paper presents a purpose-processing methodology that aims to support the mapping of SG design patterns and pedagogical practices, allowing designers to create more meaningful SGs. In the case of narrative, the intention is to establish whether Narrative Serious Game Mechanics (NSGM) can provide players with opportunities for reasoning and reflective analysis that may even transcend the game-based learning environment.
Original language | English |
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Title of host publication | Games for Training, Education, Health and Sports - 4th International Conference on Serious Games, GameDays 2014, Proceedings |
Publisher | Springer Verlag |
Pages | 23-34 |
Number of pages | 12 |
Volume | 8395 LNCS |
ISBN (Print) | 9783319059716 |
DOIs | |
Publication status | Published - 2014 |
Event | 4th International Conference on Serious Games: GameDays 2014 - Darmstadt, Germany Duration: 1 Apr 2014 → 5 Apr 2014 Conference number: 4 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 8395 LNCS |
ISSN (Print) | 03029743 |
ISSN (Electronic) | 16113349 |
Conference
Conference | 4th International Conference on Serious Games |
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Abbreviated title | GameDays 2014 |
Country/Territory | Germany |
City | Darmstadt |
Period | 1/04/14 → 5/04/14 |
Bibliographical note
This paper is not available in Pure.Keywords
- Computer aided instruction
- Java programming language
- Personnel training
- Critical thinking skills
- Design Patterns
- Game-based learning environments
- Gameplay
- Learning outcome
- Pedagogical practices
- Serious games
ASJC Scopus subject areas
- General Computer Science
- Theoretical Computer Science