Narrative Serious Game Mechanics (NSGM) - Insights into the narrative-pedagogical mechanism

Theodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Ioana A. Stanescu, Ivan M. Ortiz, Pablo Moreno-Ger, Francesco Bellotti, Maira B. Carvalho, Jeffrey Earp, Michela Ott, Sylvester Arnab, Riccardo Berta

Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

24 Citations (Scopus)


Narratives are used to construct and deconstruct the time and space of events. In games, as in real life, narratives add layers of meaning and engage players by enhancing or clarifying content. From an educational perspective, narratives are a semiotic conduit for evoking critical thinking skills and promoting knowledge discovery/acquisition. While narrative is central to Serious Games (SG), the relationships between gameplay, narrative and pedagogy in SG design remain unclear, and narrative's elemental influence on learning outcomes is not fully understood yet. This paper presents a purpose-processing methodology that aims to support the mapping of SG design patterns and pedagogical practices, allowing designers to create more meaningful SGs. In the case of narrative, the intention is to establish whether Narrative Serious Game Mechanics (NSGM) can provide players with opportunities for reasoning and reflective analysis that may even transcend the game-based learning environment.

Original languageEnglish
Title of host publicationGames for Training, Education, Health and Sports - 4th International Conference on Serious Games, GameDays 2014, Proceedings
PublisherSpringer Verlag
Number of pages12
Volume8395 LNCS
ISBN (Print)9783319059716
Publication statusPublished - 2014
Event4th International Conference on Serious Games: GameDays 2014 - Darmstadt, Germany
Duration: 1 Apr 20145 Apr 2014
Conference number: 4

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume8395 LNCS
ISSN (Print)03029743
ISSN (Electronic)16113349


Conference4th International Conference on Serious Games
Abbreviated titleGameDays 2014

Bibliographical note

This paper is not available in Pure.


  • Computer aided instruction
  • Java programming language
  • Personnel training
  • Critical thinking skills
  • Design Patterns
  • Game-based learning environments
  • Gameplay
  • Learning outcome
  • Pedagogical practices
  • Serious games

ASJC Scopus subject areas

  • Computer Science(all)
  • Theoretical Computer Science


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