Multimodal teaching, learning and training in virtual reality: a review and case study

Stephanie Philippe, Alexis D. Souchet, Petros Lameras, Panagiotis Petridis, Julien Caporal, Gildas Coldeboeuf, Hadrien Duzan

    Research output: Contribution to journalReview articlepeer-review

    65 Citations (Scopus)
    390 Downloads (Pure)

    Abstract

    It is becoming increasingly prevalent in digital learning research to encompass an array of different meanings, spaces, processes, and teaching strategies for discerning a global perspective on constructing the student learning experience. Multimodality is an emergent phenomenon that may influence how digital learning is designed, especially when employed in highly interactive and immersive learning environments such as Virtual Reality (VR). VR environments may aid students’ efforts to be active learners through consciously attending to, and reflecting on, critique leveraging reflexivity and novel meaning-making most likely to lead to a conceptual change. This paper employs eleven industrial case-studies to highlight the application of multimodal VR-based teaching and training as a pedagogically rich strategy that may be designed, mapped and visualized through distinct VR-design elements and features. The outcomes of the use cases contribute to discern in-VR multimodal teaching as an emerging discourse that couples system designbased paradigms with embodied, situated and reflective praxis in spatial, emotional and temporal VR learning environments.
    Original languageEnglish
    Pages (from-to)421-442
    Number of pages22
    JournalVirtual Reality & Intelligent Hardware
    Volume2
    Issue number5
    Early online date14 Oct 2020
    DOIs
    Publication statusPublished - Oct 2020

    Bibliographical note

    ©Copyright 2020 Beijing Zhongke Journal Publishing Co. Ltd., Publishing services by Elsevier B.V. on behalf of KeAi Communication Co. Ltd. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by/4.0/).

    Funding Information:
    ? Supported by ERASMUS 2016-1-FR01-KA204-024178 "STEAM"; Eurostars E! 10431 "Neurostars"; FSN CIN7 171116 ?Virtual Classroom?

    Publisher Copyright:
    © 2019 Beijing Zhongke Journal Publishing Co. Ltd

    Keywords

    • Multimodality
    • Semiotic resources
    • Teaching and learning
    • Training
    • Virtual reality

    ASJC Scopus subject areas

    • Computer Graphics and Computer-Aided Design
    • Computer Science Applications
    • Human-Computer Interaction

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