Projects per year
Abstract
It is becoming increasingly prevalent in digital learning research to encompass an array of different meanings, spaces, processes, and teaching strategies for discerning a global perspective on constructing the student learning experience. Multimodality is an emergent phenomenon that may influence how digital learning is designed, especially when employed in highly interactive and immersive learning environments such as Virtual Reality (VR). VR environments may aid students’ efforts to be active learners through consciously attending to, and reflecting on, critique leveraging reflexivity and novel meaning-making most likely to lead to a conceptual change. This paper employs eleven industrial case-studies to highlight the application of multimodal VR-based teaching and training as a pedagogically rich strategy that may be designed, mapped and visualized through distinct VR-design elements and features. The outcomes of the use cases contribute to discern in-VR multimodal teaching as an emerging discourse that couples system designbased paradigms with embodied, situated and reflective praxis in spatial, emotional and temporal VR learning environments.
Original language | English |
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Pages (from-to) | 421-442 |
Number of pages | 22 |
Journal | Virtual Reality & Intelligent Hardware |
Volume | 2 |
Issue number | 5 |
Early online date | 14 Oct 2020 |
DOIs | |
Publication status | Published - Oct 2020 |
Bibliographical note
©Copyright 2020 Beijing Zhongke Journal Publishing Co. Ltd., Publishing services by Elsevier B.V. on behalf of KeAi Communication Co. Ltd. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by/4.0/).Funding Information:
? Supported by ERASMUS 2016-1-FR01-KA204-024178 "STEAM"; Eurostars E! 10431 "Neurostars"; FSN CIN7 171116 ?Virtual Classroom?
Publisher Copyright:
© 2019 Beijing Zhongke Journal Publishing Co. Ltd
Keywords
- Multimodality
- Semiotic resources
- Teaching and learning
- Training
- Virtual reality
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Computer Science Applications
- Human-Computer Interaction
Fingerprint
Dive into the research topics of 'Multimodal teaching, learning and training in virtual reality: a review and case study'. Together they form a unique fingerprint.Projects
- 1 Finished
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Serious Game to Train Experts in Advanced Multimodality
Kato, P., Dunwell, I. & Lameras, P.
1/09/16 → 31/08/19
Project: Research