Abstract
This paper will report on a pilot Virtual Reality (VR) project
which repurposes an existing scenario-based VR asset for health
sciences. The original scenario aims to prepare health care students for home visits by allowing them to experience a semi-linear conversation with a virtual Non-Player Character (NPC). This provides a safe, non-threatening environment for students to hone the necessary skills they will need once they begin their professional careers. The NPC’s simulated emotional state and reactions are changed based on the student’s choice of responses. The original scenario was written in English but the opportunity to convert it into an Italian language learning
resource by changing the audio files was identified and implemented. The scenario involves learners to be recurrently selecting from a number of possible responses in order to help the virtual character with his grievances regarding his father’s care package.
which repurposes an existing scenario-based VR asset for health
sciences. The original scenario aims to prepare health care students for home visits by allowing them to experience a semi-linear conversation with a virtual Non-Player Character (NPC). This provides a safe, non-threatening environment for students to hone the necessary skills they will need once they begin their professional careers. The NPC’s simulated emotional state and reactions are changed based on the student’s choice of responses. The original scenario was written in English but the opportunity to convert it into an Italian language learning
resource by changing the audio files was identified and implemented. The scenario involves learners to be recurrently selecting from a number of possible responses in order to help the virtual character with his grievances regarding his father’s care package.
| Original language | English |
|---|---|
| Title of host publication | New educational landscapes: innovative perspectives in language learning and technology |
| Publisher | Research-publishing.net |
| Chapter | 1 |
| Pages | 5-10 |
| Number of pages | 6 |
| ISBN (Print) | 978-2-490057-48-1 |
| DOIs | |
| Publication status | Published - 10 Jul 2019 |
Keywords
- Duolingo
Fingerprint
Dive into the research topics of 'Multilingual immersive communication technology: repurposing virtual reality for Italian teaching'. Together they form a unique fingerprint.Research output
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Repurposing virtual reality assets: from health sciences to Italian language learning.
Plutino, A., Cervi-Wilson, T. & Brick, B., 20 Apr 2020, Repurposing virtual reality assets: from health sciences to Italian language learning. Plutino, A., Borthwick, K. & Coradinni, E. (eds.). UK: Research-publishing.net, Vol. Innovative language teaching and learning at university: treasuring languages. p. 21-26 6 p.Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
Open Access -
BMELTET: Blending MOOCs into English Language Teacher Education with Telecollaboration
Orsini-Jones, M. & Cervero' Carrascosa, A., 10 Jul 2019, New educational landscapes: innovative perspectives in language learning and technology. Short papers from elearning-symposium 2019. Borthwick, K., Plutino, A. & Corradini, E. (eds.). Dublin: Research-publishing.net, p. 47-53Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
Open AccessFile78 Downloads (Pure)
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