Multilingual immersive communication technology: repurposing virtual reality for Italian teaching

Billy Brick, Tiziana Cervi-Wilson, Sean Graham, Tsvetan Tsankov, Kelly Ryan, Nina Godson, Michael Loizou

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

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This paper will report on a pilot Virtual Reality (VR) project
which repurposes an existing scenario-based VR asset for health
sciences. The original scenario aims to prepare health care students for home visits by allowing them to experience a semi-linear conversation with a virtual Non-Player Character (NPC). This provides a safe, non-threatening environment for students to hone the necessary skills they will need once they begin their professional careers. The NPC’s simulated emotional state and reactions are changed based on the student’s choice of responses. The original scenario was written in English but the opportunity to convert it into an Italian language learning
resource by changing the audio files was identified and implemented. The scenario involves learners to be recurrently selecting from a number of possible responses in order to help the virtual character with his grievances regarding his father’s care package.
Original languageEnglish
Title of host publicationNew educational landscapes: innovative perspectives in language learning and technology
Number of pages6
ISBN (Print)978-2-490057-48-1
Publication statusPublished - 10 Jul 2019


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