When interactive sonification occurs in the real world – i.e., in a busy office environment, the listener is exposed to a wide range of sensory information. If the listener is distracted by their environment this reduces the effectiveness of the sonification, since a distracted listener will not interact with the data. The effect of localized distractions can be reduced when multiple listeners interact with the same data. This position paper discusses the merits of a team approach to sonification: sonifying in ensembles and in a distributed collective. In order to demonstrate this, a short pilot study of a group based sonification of listeners detecting signals in white noise whilst distracted is included.
|Publication status||Published - 2013|
|Event||Interactive Sonification Workshop - Fraunhofer IIS, Erlangen, Germany|
Duration: 10 Dec 2013 → 10 Dec 2013
http://interactive-sonification.org/ISon2013/ (Link to conference website)
|Conference||Interactive Sonification Workshop|
|Abbreviated title||ISon 2013|
|Period||10/12/13 → 10/12/13|