|Publication status||Published - 2009|
Bibliographical notePaper presented at the 1st IEEE International Conference in Games and Virtual Worlds for Serious Applications, Coventry, UK, 23-24 March and subsequently published in the proceedings. The full text of this item is not available from the repository.
© 2009 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
- virtual environment
- professional training