MAN A VR

Ruth Gibson (Artist), Bruno Martelli (Artist), Adam Nash (Composer)

Research output: Practice-Based and Non-textual ResearchExhibition

Abstract

MAN A VR aims to push the viewer into the ‘computer space’ of our performers, surrounding the viewer with choreographed dancers. A cocktail of camouflage — hiding, revealing, information bearing, noticeable, unnoticeable, marked, unmarked, appearing, disappearing. MAN A VR is available for Oculus Rift, HTC VIVE and for the prototype version Google Cardboard. The MAN A project draws inspiration from the visual language of 'dazzle' camouflage, developed by artist Norman Wilkinson in WW1. Examining relationships between figure & landscape - this MAN A project forms a ‘laboratory’ to experiment with a number of different ideas around this concept together with motion capture, large format printing, augmented reality and for this piece VR. Research aims: Generate the potential for kinaesthetic responses to visual information.Encourage audiences body involvement in the viewing process.Challenge ideas of dance performance and display in a different format through the lens of technology in combination with visual art.Construct different modalities of performance. Concept & Design: Gibson/Martelli Performers: Nicola Gibbons, Ruth Gibson, Siobhan O’Neil, Robert Davidson, Eszter Gal, Bettina Neuhaus, Joe Moran, Florence Peake, Julie Nathanielsz.

Keywords

  • Artificial intelligence
  • art market
  • data
  • tangible
  • intangible
  • dance

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  • Cite this

    Gibson, R. (Artist), Martelli, B. (Artist), & Nash, A. (Composer). (2019). MAN A VR. Exhibition