MAN A VR aims to push the viewer into the ‘computer space’ of our performers, surrounding the viewer with choreographed dancers. A cocktail of camouflage — hiding, revealing, information bearing, noticeable, unnoticeable, marked, unmarked, appearing, disappearing. MAN A VR is available for Oculus Rift, HTC VIVE and for the prototype version Google Cardboard. The MAN A project draws inspiration from the visual language of 'dazzle' camouflage, developed by artist Norman Wilkinson in WW1. Examining relationships between figure & landscape - this MAN A project forms a ‘laboratory’ to experiment with a number of different ideas around this concept together with motion capture, large format printing, augmented reality and for this piece VR. Research aims: Generate the potential for kinaesthetic responses to visual information.Encourage audiences body involvement in the viewing process.Challenge ideas of dance performance and display in a different format through the lens of technology in combination with visual art.Construct different modalities of performance. Concept & Design: Gibson/Martelli Performers: Nicola Gibbons, Ruth Gibson, Siobhan O’Neil, Robert Davidson, Eszter Gal, Bettina Neuhaus, Joe Moran, Florence Peake, Julie Nathanielsz.
|Publication status||Published - 12 Sep 2019|
|Event||Art(I) Relevance: AI and Art Futures Symposium: The inaugural 'AI and art futures symposium' explores the interplay of art market futures, art and data, and the role of the tangible and intangible artefact. UCL and Arts Council England - Barbican, London, United Kingdom|
Duration: 12 Sep 2019 → 12 Jan 2020
- Artificial intelligence
- art market