Abstract
The MAN A Collection is a practice as a research project exploring motion-captured dance performance, augmented and virtual reality, procedural animation, site-specific wall prints and objects.
The research of Gibson uses practice research methods and mixed reality technologies in the MAN A Collection, to uncover new ways of perceiving human body movements through virtual and physical artefacts. Gibson's reach investigates performance capture and computer game worlds to create transformative experiences for her dancers and audiences. She explores how Virtual and Augmented can enhance viewers’ experience of dance. Gibson reinterprets dance performance in the built environment developing a series of print works to reflect real-world settings. These performances require testing with physical models, enabling a match with AR content through mobile Apps and the physical environment. The MAN A Collection comprises MAN A, SOLID, MAN A Edition 3, Parade, After Sargent, Harlequin, Bobby Dazzler, Ragtime, ExxWhyZee, Huff&Puff, Big Bob, MAN A GoogleCardboard, MAN A VR for VIVE and Oculus, MAN A Mobile App for (Android and iOs).
The research of Gibson uses practice research methods and mixed reality technologies in the MAN A Collection, to uncover new ways of perceiving human body movements through virtual and physical artefacts. Gibson's reach investigates performance capture and computer game worlds to create transformative experiences for her dancers and audiences. She explores how Virtual and Augmented can enhance viewers’ experience of dance. Gibson reinterprets dance performance in the built environment developing a series of print works to reflect real-world settings. These performances require testing with physical models, enabling a match with AR content through mobile Apps and the physical environment. The MAN A Collection comprises MAN A, SOLID, MAN A Edition 3, Parade, After Sargent, Harlequin, Bobby Dazzler, Ragtime, ExxWhyZee, Huff&Puff, Big Bob, MAN A GoogleCardboard, MAN A VR for VIVE and Oculus, MAN A Mobile App for (Android and iOs).
Original language | English |
---|---|
Publication status | Published - 1 Jan 2014 |
Keywords
- AR
- VR
- Dance
- Avatar
- choreography
- sculpture
- mural
- computer science
- computer programming
- Skinner Releasing Technique
- Improvisation
- Mixed Reality
- extended reality
Fingerprint
Dive into the research topics of 'MAN A Collection (2014-2020)'. Together they form a unique fingerprint.Prizes
-
Lumen Prize Gold Winner
Gibson, Ruth (Recipient) & Martelli, B. (Recipient), 24 Sep 2015
Prize: Prize (including medals and awards)
Profiles
-
Ruth Gibson
- Research Centre for Dance Research (CDaRE) - Associate Professor Academic
Person: Teaching and Research