MAN A Collection (2014-2020)

Ruth Gibson (Artist), Bruno Martelli (Artist)

    Research output: Practice-Based and Non-textual ResearchArtefact

    Abstract

    MAN A is a multi-dimensional practice-research project opening up new spaces, places and stages for immersive dance performance through Augmented and Virtual Reality. The output is built around eleven motion-captured solo dance performances developed for an AR and VR app, 36 different physical prints, four sculptures, three murals, and expanded into other artefacts, including 100 sets of physical prompt card combinations and iterations – or stagings – for triggering virtual sequences of the dances.

    The dance composition is devised to realise the project’s purpose and is choreographed and coded as palindrome loops of improvised dance. The dramaturgy is created for a three-dimensional stage, while the sculpture, prints and objects are made for specific sites.

    The MAN A apps enable audiences to access the performances in different settings using a digital device, such as a smartphone with a camera, to activate playback of animated dances. The dancer avatars emerge from prints and sculptures as superimpositions on users’ device screens. Through bodily engagement with the act of viewing, audiences can watch, move with and experience dance in novel ways.

    Research aims:
    To uncover new ways of encountering and perceiving the human body in motion, through virtual and physical artefacts, and by integrating significant design principles (Dazzle) with mixed reality technology. 

    To bring digital dance content into the real world around the viewer in AR to investigate convergence between recorded, ‘virtual’ and live performance. 

    To transport the viewer into an immersive dance performance environment to explore, with six degrees of freedom in VR. 

    To explore ways for the viewer to determine their mode of interaction as active co-creators in the experience, extending audience agency

    Original languageEnglish
    Publication statusPublished - 1 Jan 2014

    Keywords

    • AR
    • VR
    • Dance
    • Avatar
    • choreography
    • print
    • sculpture
    • mural
    • computer science
    • computer programming
    • Skinner Releasing Technique
    • Improvisation
    • Mixed Reality
    • extended reality

    Fingerprint

    Dive into the research topics of 'MAN A Collection (2014-2020)'. Together they form a unique fingerprint.
    • Lumen Prize Gold Winner

      Gibson, Ruth (Recipient) & Martelli, Bruno (Recipient), 24 Sept 2015

      Prize: Prize (including medals and awards)

    Cite this