Live–virtual–constructive simulation for testing and evaluation of air combat tactics, techniques, and procedures, Part 2: demonstration of the framework

Heikki Petteri Mansikka, Kai Virtanen, Donald Harris, Jaakko Salomaki

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Abstract

In this paper, the use of the live (L), virtual (V), and constructive (C) simulation framework introduced in Part 1 of this two-part study is demonstrated in the testing and evaluation of air combat tactics, techniques, and procedures (TTP). Each TTP consists of rules that describe how aircraft pilots coordinate their actions to achieve goals in air combat. In the demonstration, the initial rules are defined by subject matter experts (SMEs). These rules are refined iteratively in separate C-, V-, and L-simulation stages. In the C-stage, an operationally used C-simulation model is used to provide optimal rules with respect to the probabilities of survival (Ps) and kill (Pk) of aircraft without considering human–machine interaction (HMI). In the V-stage, fighter squadrons’ V-simulators and SMEs’ assessment are used to modify these rules by evaluating their applicability with Pk and Ps, as well as HMI measures regarding pilots’ situation awareness, mental workload, and TTP rule adherence. In the L-stage, qualified fighter pilots fly F/A-18C aircraft in a real-life environment. Based on SMEs’ assessment, the TTP rules refined in the C- and L-stages result in acceptable Pk, Ps, and HMI measures in the L-stage. As such, the demonstration highlights the utility of the LVC framework.
Original languageEnglish
Pages (from-to)(In-Press)
Number of pages14
JournalJournal of Defense Modeling and Simulation: Applications, Methodology, Technology
Volume(In-Press)
Early online date12 Nov 2019
DOIs
Publication statusE-pub ahead of print - 12 Nov 2019

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Demonstrations
Aircraft
Testing
Air
Simulators

Bibliographical note

Copyright © and Moral Rights are retained by the author(s) and/ or other copyright owners. A copy can be downloaded for personal non-commercial research or study, without prior permission
or charge. This item cannot be reproduced or quoted extensively from without first obtaining permission in writing from the copyright holder(s). The content must not be changed in any way or sold commercially in any format or medium without the formal permission of the copyright holders.

Keywords

  • air combat
  • human factors
  • human–machine interaction
  • live–virtual–constructive
  • mental workload
  • performance
  • simulation
  • situation awareness
  • testing and evaluation

Cite this

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title = "Live–virtual–constructive simulation for testing and evaluation of air combat tactics, techniques, and procedures, Part 2: demonstration of the framework",
abstract = "In this paper, the use of the live (L), virtual (V), and constructive (C) simulation framework introduced in Part 1 of this two-part study is demonstrated in the testing and evaluation of air combat tactics, techniques, and procedures (TTP). Each TTP consists of rules that describe how aircraft pilots coordinate their actions to achieve goals in air combat. In the demonstration, the initial rules are defined by subject matter experts (SMEs). These rules are refined iteratively in separate C-, V-, and L-simulation stages. In the C-stage, an operationally used C-simulation model is used to provide optimal rules with respect to the probabilities of survival (Ps) and kill (Pk) of aircraft without considering human–machine interaction (HMI). In the V-stage, fighter squadrons’ V-simulators and SMEs’ assessment are used to modify these rules by evaluating their applicability with Pk and Ps, as well as HMI measures regarding pilots’ situation awareness, mental workload, and TTP rule adherence. In the L-stage, qualified fighter pilots fly F/A-18C aircraft in a real-life environment. Based on SMEs’ assessment, the TTP rules refined in the C- and L-stages result in acceptable Pk, Ps, and HMI measures in the L-stage. As such, the demonstration highlights the utility of the LVC framework.",
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author = "Mansikka, {Heikki Petteri} and Kai Virtanen and Donald Harris and Jaakko Salomaki",
note = "Copyright {\circledC} and Moral Rights are retained by the author(s) and/ or other copyright owners. A copy can be downloaded for personal non-commercial research or study, without prior permission or charge. This item cannot be reproduced or quoted extensively from without first obtaining permission in writing from the copyright holder(s). The content must not be changed in any way or sold commercially in any format or medium without the formal permission of the copyright holders.",
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AU - Mansikka, Heikki Petteri

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AU - Salomaki, Jaakko

N1 - Copyright © and Moral Rights are retained by the author(s) and/ or other copyright owners. A copy can be downloaded for personal non-commercial research or study, without prior permission or charge. This item cannot be reproduced or quoted extensively from without first obtaining permission in writing from the copyright holder(s). The content must not be changed in any way or sold commercially in any format or medium without the formal permission of the copyright holders.

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N2 - In this paper, the use of the live (L), virtual (V), and constructive (C) simulation framework introduced in Part 1 of this two-part study is demonstrated in the testing and evaluation of air combat tactics, techniques, and procedures (TTP). Each TTP consists of rules that describe how aircraft pilots coordinate their actions to achieve goals in air combat. In the demonstration, the initial rules are defined by subject matter experts (SMEs). These rules are refined iteratively in separate C-, V-, and L-simulation stages. In the C-stage, an operationally used C-simulation model is used to provide optimal rules with respect to the probabilities of survival (Ps) and kill (Pk) of aircraft without considering human–machine interaction (HMI). In the V-stage, fighter squadrons’ V-simulators and SMEs’ assessment are used to modify these rules by evaluating their applicability with Pk and Ps, as well as HMI measures regarding pilots’ situation awareness, mental workload, and TTP rule adherence. In the L-stage, qualified fighter pilots fly F/A-18C aircraft in a real-life environment. Based on SMEs’ assessment, the TTP rules refined in the C- and L-stages result in acceptable Pk, Ps, and HMI measures in the L-stage. As such, the demonstration highlights the utility of the LVC framework.

AB - In this paper, the use of the live (L), virtual (V), and constructive (C) simulation framework introduced in Part 1 of this two-part study is demonstrated in the testing and evaluation of air combat tactics, techniques, and procedures (TTP). Each TTP consists of rules that describe how aircraft pilots coordinate their actions to achieve goals in air combat. In the demonstration, the initial rules are defined by subject matter experts (SMEs). These rules are refined iteratively in separate C-, V-, and L-simulation stages. In the C-stage, an operationally used C-simulation model is used to provide optimal rules with respect to the probabilities of survival (Ps) and kill (Pk) of aircraft without considering human–machine interaction (HMI). In the V-stage, fighter squadrons’ V-simulators and SMEs’ assessment are used to modify these rules by evaluating their applicability with Pk and Ps, as well as HMI measures regarding pilots’ situation awareness, mental workload, and TTP rule adherence. In the L-stage, qualified fighter pilots fly F/A-18C aircraft in a real-life environment. Based on SMEs’ assessment, the TTP rules refined in the C- and L-stages result in acceptable Pk, Ps, and HMI measures in the L-stage. As such, the demonstration highlights the utility of the LVC framework.

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