Levels of interaction: a user-guided experience in large-scale virtual environments

D. Panzoli, Christopher Peters, Ian Dunwell, S. Sanchez, Panagiotis Petridis, Aristidis Protopsaltis, V. Scesa, Sara de Freitas

Research output: Contribution to conferencePaper

11 Citations (Scopus)
21 Downloads (Pure)
Original languageEnglish
Pages87-90
DOIs
Publication statusPublished - 2010

Bibliographical note

This paper was presented at the Second International Conference on
Games and Virtual Worlds for Serious Applications (VS-GAMES), held 25-26 March 2010, Braga, Portugal. The conference website is available at http://www.vsgames2010.org/
© 2010 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.

Keywords

  • serious games
  • virtual environment
  • levels of interaction

Cite this

Panzoli, D., Peters, C., Dunwell, I., Sanchez, S., Petridis, P., Protopsaltis, A., ... de Freitas, S. (2010). Levels of interaction: a user-guided experience in large-scale virtual environments. 87-90. https://doi.org/10.1109/VS-GAMES.2010.27