Abstract
In this paper we describe a platform that integrates gaming and
coaching for adolescent patients with type 1 diabetes and results
from user evaluations of the platform. The purpose of the
platform is to support patients in diabetes self-management
through educational game playing, monitoring and motivational
feedback, and to support patients’ care givers. We
describe the design of the platform referring to principles from
health care, persuasive system design and game design. The
virtual coach is a game guide that can also provide personalized
feedback about the user’s daily care related activities
which have value for making progress in the game world. We
report about user evaluations in the wild which revealed that
some assumptions made about how users are connected to the
platform were not satisfied in reality, resulting in less optimal
user experiences. We discuss challenges with suggestions
for further development of integrated pervasive coaching and
gamification platforms.
coaching for adolescent patients with type 1 diabetes and results
from user evaluations of the platform. The purpose of the
platform is to support patients in diabetes self-management
through educational game playing, monitoring and motivational
feedback, and to support patients’ care givers. We
describe the design of the platform referring to principles from
health care, persuasive system design and game design. The
virtual coach is a game guide that can also provide personalized
feedback about the user’s daily care related activities
which have value for making progress in the game world. We
report about user evaluations in the wild which revealed that
some assumptions made about how users are connected to the
platform were not satisfied in reality, resulting in less optimal
user experiences. We discuss challenges with suggestions
for further development of integrated pervasive coaching and
gamification platforms.
| Original language | English |
|---|---|
| Pages | 1-10 |
| Number of pages | 11 |
| Publication status | Published - 23 May 2016 |
| Event | 11th EAI International Conference on Pervasive Computing Technologies for Healthcare - Barcelona, Spain Duration: 23 May 2017 → 26 May 2017 Conference number: 11 http://archive.pervasivehealth.org/2017/show/accepted-papers |
Conference
| Conference | 11th EAI International Conference on Pervasive Computing Technologies for Healthcare |
|---|---|
| Country/Territory | Spain |
| City | Barcelona |
| Period | 23/05/17 → 26/05/17 |
| Internet address |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 3 Good Health and Well-being
Keywords
- gamification
- digital coaching
- diabetes education
- user evaluations
- self-management
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