Abstract
Publisher statement: This is an Open Access report distributed under the terms of the Creative Commons Attribution Non-Commercial No Derivatives License (http://creativecommons.org/licenses/by-nc-nd/3.0/), which permits users to copy, distribute and transmit the work for non-commercial purposes providing it is properly cited.
Original language | English |
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Place of Publication | Bristol |
Publication status | Published - 2006 |
Bibliographical note
This is an Open Access report distributed under the terms of the Creative Commons Attribution Non-Commercial No Derivatives License (http://creativecommons.org/licenses/by-nc-nd/3.0/), which permits users to copy, distribute and transmit the work for non-commercial purposes providing it is properly cited.Keywords
- serious games
- education
- game-based learning