Learning in immersive worlds: a review of game-based learning

Sara de Freitas

    Research output: Working paperDiscussion paper

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    Abstract

    Publisher statement: This is an Open Access report distributed under the terms of the Creative Commons Attribution Non-Commercial No Derivatives License (http://creativecommons.org/licenses/by-nc-nd/3.0/), which permits users to copy, distribute and transmit the work for non-commercial purposes providing it is properly cited.
    Original languageEnglish
    Place of PublicationBristol
    Publication statusPublished - 2006

    Bibliographical note

    This is an Open Access report distributed under the terms of the Creative Commons Attribution Non-Commercial No Derivatives License (http://creativecommons.org/licenses/by-nc-nd/3.0/), which permits users to copy, distribute and transmit the work for non-commercial purposes providing it is properly cited.

    Keywords

    • serious games
    • education
    • game-based learning

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