Abstract
The challenge of delivering personalized learning experiences is often increased by
the size of classrooms and online learning communities. Serious Games (SGs) are
increasingly recognized for their potential to improve education. However, the issues
related to their development and their level of effectiveness can be seriously affected
when brought too rapidly into growing online learning communities. Deeper insights
into how the students are playing is needed to deliver a comprehensive and intelligent
learning framework that facilitates better understanding of learners' knowledge,
effective assessment of their progress and continuous evaluation and optimization of
the environments in which they learn. This paper discusses current SOTA and aims to
explore the potential in the use of games and learning analytics towards scaffolding
and supporting teaching and learning experience. The conceptual model (ecosystem
and architecture) discussed in this paper aims to highlight the key considerations that
may advance the current state of learning analytics, adaptive learning and SGs, by
leveraging SGs as an suitable medium for gathering data and performing
adaptations.
Original language | English |
---|---|
Pages (from-to) | 29-44 |
Number of pages | 16 |
Journal | International Journal of Serious Games |
Volume | 2 |
Issue number | 1 |
DOIs | |
Publication status | Published - 11 Feb 2015 |
Bibliographical note
This paper is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License http://creativecommons.org/licenses/by-nc-nd/4.0/ .Keywords
- Serious games
- learning analytics
- game mechanics
- scaffolded learning
Fingerprint
Dive into the research topics of 'Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Method'. Together they form a unique fingerprint.Profiles
-
Sylvester Arnab
- Research Centre in Postdigital Cultures - Professor in Games Science - Applied Games
Person: Teaching and Research