Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Method

Jannicke Madeleine Baalsrud Hauge, Ioana A. Stanescu, Sylvester Arnab, Pablo Moreno Ger, Theodore Lim, Angel Serrano-Laguna, Petros Lameras, Maurice Hendrix, Kristian Kiili, Manuel Ninaus, Sara de Freitas, Alessandro Mazzetti, Anders Dahlbom, Cristiano Degano

Research output: Contribution to journalArticle

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Abstract

The challenge of delivering personalized learning experiences is often increased by the size of classrooms and online learning communities. Serious Games (SGs) are increasingly recognized for their potential to improve education. However, the issues related to their development and their level of effectiveness can be seriously affected when brought too rapidly into growing online learning communities. Deeper insights into how the students are playing is needed to deliver a comprehensive and intelligent learning framework that facilitates better understanding of learners' knowledge, effective assessment of their progress and continuous evaluation and optimization of the environments in which they learn. This paper discusses current SOTA and aims to explore the potential in the use of games and learning analytics towards scaffolding and supporting teaching and learning experience. The conceptual model (ecosystem and architecture) discussed in this paper aims to highlight the key considerations that may advance the current state of learning analytics, adaptive learning and SGs, by leveraging SGs as an suitable medium for gathering data and performing adaptations.
Original languageEnglish
Pages (from-to)29-44
Number of pages16
JournalInternational Journal of Serious Games
Volume2
Issue number1
DOIs
Publication statusPublished - 11 Feb 2015

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Scaffolds
Teaching
Education
Students
Serious games

Bibliographical note

This paper is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License http://creativecommons.org/licenses/by-nc-nd/4.0/ .

Keywords

  • Serious games
  • learning analytics
  • game mechanics
  • scaffolded learning

Cite this

Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Method. / Baalsrud Hauge, Jannicke Madeleine; Stanescu, Ioana A.; Arnab, Sylvester; Ger, Pablo Moreno; Lim, Theodore; Serrano-Laguna, Angel; Lameras, Petros; Hendrix, Maurice; Kiili, Kristian; Ninaus, Manuel; de Freitas, Sara; Mazzetti, Alessandro; Dahlbom, Anders; Degano, Cristiano.

In: International Journal of Serious Games , Vol. 2, No. 1, 11.02.2015, p. 29-44.

Research output: Contribution to journalArticle

Baalsrud Hauge, JM, Stanescu, IA, Arnab, S, Ger, PM, Lim, T, Serrano-Laguna, A, Lameras, P, Hendrix, M, Kiili, K, Ninaus, M, de Freitas, S, Mazzetti, A, Dahlbom, A & Degano, C 2015, 'Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Method' International Journal of Serious Games , vol. 2, no. 1, pp. 29-44. https://doi.org/10.17083/ijsg.v2i1.38
Baalsrud Hauge, Jannicke Madeleine ; Stanescu, Ioana A. ; Arnab, Sylvester ; Ger, Pablo Moreno ; Lim, Theodore ; Serrano-Laguna, Angel ; Lameras, Petros ; Hendrix, Maurice ; Kiili, Kristian ; Ninaus, Manuel ; de Freitas, Sara ; Mazzetti, Alessandro ; Dahlbom, Anders ; Degano, Cristiano. / Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Method. In: International Journal of Serious Games . 2015 ; Vol. 2, No. 1. pp. 29-44.
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