It's talk, but not as we know it: using VoIP to communicate in war games

    Research output: Contribution to conferencePaperpeer-review

    4 Citations (Scopus)
    Original languageEnglish
    Pages133-140
    DOIs
    Publication statusPublished - 2009

    Bibliographical note

    This paper was presented at the 1st IEEE International Conference in Games and Virtual Worlds for Serious Applications, IEEE Computer Society, Coventry, UK, 23-24 March, and was subsequently published in the conference proceedings. The full text of this item is not available from the repository.
    © 2009 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.

    Keywords

    • computer games
    • VoIP
    • war games

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