iServe: A serious game for servitization

P. Petridis, V. Uren, T. Baines, Petros lameras, Charn Pisithpunth, V.G. Shi

    Research output: Chapter in Book/Report/Conference proceedingChapter

    2 Citations (Scopus)

    Abstract

    Servitization concerns the process of manufacturers shifting from a focus on producing and selling tangible goods to service-based business models. Factors that drive adoption of servitization are financial, strategic (competitive advantage) and marketing. However, uptake is slow and active efforts are being made to transfer knowledge about servitization to the manufacturing sector. This paper presents early results from the first test of a serious computer game which has the goal of educating managers about what advanced services are and how they fit in supply chains. Results suggest the role-play scenario tested is appropriate for an audience of largely non-expert gamers, and that the approach has the potential to instruct users about the role of services in the supply chain.
    Original languageEnglish
    Title of host publicationProceedings of 2014 International Conference on Interactive Mobile Communication Technologies and Learning, IMCL 2014
    PublisherIEEE
    Pages237-241
    ISBN (Print)978-147994742-3
    DOIs
    Publication statusPublished - 2015
    Event2014 International Conference on Interactive Mobile Communication Technologies and Learning - Thessaloniki, Greece
    Duration: 13 Nov 201414 Nov 2014

    Conference

    Conference2014 International Conference on Interactive Mobile Communication Technologies and Learning
    Abbreviated titleIMCL 2014
    Country/TerritoryGreece
    CityThessaloniki
    Period13/11/1414/11/14

    Bibliographical note

    This conference paper is not available on the repository. The paper was given at the 2014 International Conference on Interactive Mobile Communication Technologies and Learning, IMCL 2014; Thessaloniki; Greece; 13 November 2014 through 14 November 2014

    Keywords

    • Serious Games
    • Servitization
    • Usability

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