Abstract
By considering the ‘philosophical and aesthetic challenges presented by some of the work now combining dance with new technologies’ (De Spain 2000:2) this paper draws on the findings of a research project titled Interdisciplinary Practice through Isadora (termed the Isadora project) that took place under the auspices of the Centre for Excellence in Performance Arts at De Montfort University (or DMU), Leicester, in June this year. The main aim of the project was to consider how the application of new interactive technologies, in this case Isadora software1, designed by Mark Coniglio, could be used to advance the understanding and practice of the choreographic work that already takes place at DMU. It also aimed to build on current links with other subject areas in music technology, drama and photography and video in order to foster and develop interdisciplinarity and creative and collaborative practice. By reflecting on this particular research project I hope that the methodologies and successful working practices I have identified can provide a useful platform to consider not only the development of the programme locally at DMU but also to identify specific ideas relating to the implementation of technology as part of the creative process. Challenges and difficulties encountered will also be shared in order to consider how the use of technology may be best placed within pedagogy
Original language | English |
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Journal | Body, Space and Technology |
Volume | 7 |
Issue number | 2 |
DOIs | |
Publication status | Published - 1 Jul 2008 |
Externally published | Yes |
Bibliographical note
This is an Open Access article distributed under the terms of the CreativeCommons Attribution License (http://creativecommons.org/licenses/by/4.0/),
which permits unrestricted use, distribution, and reproduction in any medium,
provided the original work is properly cited..