Abstract
Interactive Machine Learning offers a method for designing movement interaction that supports creators in implementing even complex movement designs in their immersive applications by simply performing them with their bodies. We introduce a new tool, InteractML, and an accompanying ideation method, which makes movement interaction design faster, adaptable and accessible to creators of varying experience and backgrounds, such as artists, dancers and independent game developers. The tool is specifically tailored to non-experts as creators configure and train machine learning models via a node-based graph and VR interface, requiring minimal programming. We aim to democratise machine learning for movement interaction to be used in the development of a range of creative and immersive applications.
Original language | English |
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Title of host publication | VRST'21: Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology |
Editors | Yuichi Itoh, Kazuki Takashima, Parinya Punpongsanon, Misha Sra, Kazuyuki Fujita, Shigeo Yoshida, Shigeo Yoshida, Tham Piumsomboon |
Publisher | ACM |
Pages | 1-10 |
Number of pages | 10 |
Edition | Article No: 23 |
ISBN (Electronic) | 9781450390927 |
DOIs | |
Publication status | Published - 8 Dec 2021 |
Event | 27th ACM Symposium on Virtual Reality Software and Technology - Osaka, Japan Duration: 8 Oct 2021 → 10 Oct 2021 |
Conference
Conference | 27th ACM Symposium on Virtual Reality Software and Technology |
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Abbreviated title | VRST 21 |
Country/Territory | Japan |
City | Osaka |
Period | 8/10/21 → 10/10/21 |
Keywords
- Machine Learning
- Virtual Reality
- Computer Science
- Movement
- Embodiment
- Design
- HCI
- Immersive media
- Interface