InteractML:Making machine learning accessible for creative practitioners working with movement interaction in immersive media

Clarice Hilton, Nicola Plant, Carlos Gonzalez Diaz, Phoenix Perry, Ruth Gibson, Bruno Martelli, Michael Zbyszynski, Rebecca Fiebrink, Marco Gillies

Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

Abstract

Interactive Machine Learning offers a method for designing movement interaction that supports creators in implementing even complex movement designs in their immersive applications by simply performing them with their bodies. We introduce a new tool, InteractML, and an accompanying ideation method, which makes movement interaction design faster, adaptable and accessible to creators of varying experience and backgrounds, such as artists, dancers and independent game developers. The tool is specifically tailored to non-experts as creators configure and train machine learning models via a node-based graph and VR interface, requiring minimal programming. We aim to democratise machine learning for movement interaction to be used in the development of a range of creative and immersive applications.
Original languageEnglish
Title of host publicationVRST'21: Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology
EditorsYuichi Itoh, Kazuki Takashima, Parinya Punpongsanon, Misha Sra, Kazuyuki Fujita, Shigeo Yoshida, Shigeo Yoshida, Tham Piumsomboon
PublisherACM
Pages1-10
Number of pages10
EditionArticle No: 23
ISBN (Electronic)9781450390927
DOIs
Publication statusPublished - 8 Dec 2021
Event27th ACM Symposium on Virtual Reality Software and Technology - Osaka, Japan
Duration: 8 Oct 202110 Oct 2021

Conference

Conference27th ACM Symposium on Virtual Reality Software and Technology
Abbreviated titleVRST 21
Country/TerritoryJapan
CityOsaka
Period8/10/2110/10/21

Keywords

  • Machine Learning
  • Virtual Reality
  • Computer Science
  • Movement
  • Embodiment
  • Design
  • HCI
  • Immersive media
  • Interface

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