Abstract
What do humans say/ask beyond initial greetings? Are humans always the best at conversation? How easy is it to distinguish an intelligent human from an 'intelligent agent' just from their responses to unrestricted questions during a conversation? This paper presents an insight into the nature of human communications, including behaviours and interactions, from a type of interaction - stranger-to-stranger discourse realised from implementing Turing's question-answer imitation games at Bletchley Park UK in 2012 as part of the Turing centenary commemorations. The authors contend that the effects of lying, misunderstanding, humour and lack of shared knowledge during human-machine and human-human interactions can provide an impetus to building better conversational agents increasingly deployed as virtual customer service agents. Applying the findings could improve human-robot interaction, for example as conversational companions for the elderly or unwell. But do we always want these agents to talk like humans do? Suggestions to advance intelligent agent conversation are provided.
Original language | English |
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Title of host publication | ICAART 2015 - 7th International Conference on Agents and Artificial Intelligence, Proceedings |
Editors | den Herik J. van, J. Filipe, S. Loiseau, B. Duval |
Publisher | SciTePress |
Pages | 261-268 |
Volume | 2 |
ISBN (Print) | 978-989758074-1 |
Publication status | Published - 2015 |
Event | 7th International Conference on Agents and Artificial Intelligence - Lisbon, Portugal Duration: 10 Jan 2015 → 12 Jan 2015 Conference number: 7th http://www.icaart.org/?y=2015 |
Conference
Conference | 7th International Conference on Agents and Artificial Intelligence |
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Abbreviated title | ICAART 2015 |
Country/Territory | Portugal |
City | Lisbon |
Period | 10/01/15 → 12/01/15 |
Internet address |
Bibliographical note
The paper was given at the 7th International Conference on Agents and Artificial Intelligence, ICAART 2015; Lisbon; Portugal; 10 January 2015 through 12 January 2015Keywords
- Artificial intelligence
- Conversation
- Imitation game
- Intelligent agents
- Linguistic devices