In-World Behaviors and Learning in a Virtual World

L. Nadolny, M. Childs

    Research output: Contribution to journalArticle

    4 Citations (Scopus)

    Abstract

    Educational virtual worlds can give students opportunities that would not otherwise be possible in face-to-face settings. The SciEthics Interactive simulations allow learners to conduct scientific research and practice ethical decision-making within a virtual world. This study examined the in-world behaviors that identify students who perceive learning in virtual worlds as effective. Participants include 53 students in higher education coursework. This study indicated that there is a positive relationship between learning and a feeling of presence, specifically with avatar identification. Movement in-world that is explorative and open is also correlated to presence. These findings indicate if learning in virtual worlds is to be perceived as a worthwhile activity by students, then learners require support to develop identification with their avatar and to build a sense of immersion within the virtual world.
    Original languageEnglish
    Pages (from-to)17-27
    JournalInternational Journal of Virtual and Personal Learning Environments
    Volume5
    Issue number4
    DOIs
    Publication statusPublished - Oct 2014

    Bibliographical note

    This paper is not available on the repository

    Keywords

    • Cross-cultural projects
    • Interdisciplinary projects
    • Pedagogical issues
    • Simulations
    • Virtual reality

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