Implementing and evaluating problem-based virtual learning scenarios

Maggi Savin-Baden, Cathy Tombs, Katherine Wimpenny

    Research output: Chapter in Book/Report/Conference proceedingConference proceeding

    Abstract

    This paper will describe a project adopting a pedagogical approach aimed at implementing and evaluating a problem-based learning project in an immersive world. The project involved an iterative process of testing scenarios using student feedback to improve upon the scenarios. This paper will also present findings from the project that will argue that developing pedagogically driven scenarios may offer a new liquidity to learning, and that combining technology with pedagogy can present mutual benefits.

    Original languageEnglish
    Title of host publicationProceedings of the 10th European Conference on e-Learning, ECEL 2011
    EditorsAsher Rospigliosi, Sue Greener
    PublisherDechema e.V.
    Pages746-753
    Number of pages8
    ISBN (Electronic)9781908272225
    Publication statusPublished - 1 Jan 2011
    Event10th European Conference on e-Learning, ECEL 2011 - Brighton, United Kingdom
    Duration: 10 Nov 201111 Nov 2011

    Publication series

    NameProceedings of the European Conference on Games-based Learning
    Volume2
    ISSN (Print)2049-0992

    Conference

    Conference10th European Conference on e-Learning, ECEL 2011
    CountryUnited Kingdom
    CityBrighton
    Period10/11/1111/11/11

    Keywords

    • Pedagogy
    • Problem-based learning
    • Virtual worlds

    ASJC Scopus subject areas

    • Artificial Intelligence
    • Computer Graphics and Computer-Aided Design
    • Computer Networks and Communications
    • Human-Computer Interaction
    • Software
    • Control and Systems Engineering
    • Education

    Fingerprint Dive into the research topics of 'Implementing and evaluating problem-based virtual learning scenarios'. Together they form a unique fingerprint.

    Cite this