@inproceedings{7c8a8c68341446c089e516c4a0ea7b9e,
title = "Implementing and evaluating problem-based virtual learning scenarios",
abstract = "This paper will describe a project adopting a pedagogical approach aimed at implementing and evaluating a problem-based learning project in an immersive world. The project involved an iterative process of testing scenarios using student feedback to improve upon the scenarios. This paper will also present findings from the project that will argue that developing pedagogically driven scenarios may offer a new liquidity to learning, and that combining technology with pedagogy can present mutual benefits.",
keywords = "Pedagogy, Problem-based learning, Virtual worlds",
author = "Maggi Savin-Baden and Cathy Tombs and Katherine Wimpenny",
year = "2011",
month = jan,
day = "1",
language = "English",
series = "Proceedings of the European Conference on Games-based Learning",
publisher = "Dechema e.V.",
pages = "746--753",
editor = "Asher Rospigliosi and Sue Greener",
booktitle = "Proceedings of the 10th European Conference on e-Learning, ECEL 2011",
address = "Germany",
note = "10th European Conference on e-Learning, ECEL 2011 ; Conference date: 10-11-2011 Through 11-11-2011",
}