ImparApp: Designing and piloting a game-based approach for language learning

L. Morini, K. Charitonos, Sylvester Arnab, Tiziana Cervi-Wilson, Billy Brick, Tyrone Bellamy-Wood, Gaetan Van Leeuwen

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

1 Citation (Scopus)

Abstract

The paper gives an overview of the development, deployment and evaluation of ImparApp, a location-based game to support teaching and learning of Italian Language. It draws on a project currently developed at Coventry University, which examines pervasive approaches to learning and exploits game-based techniques in contextualising language learning in a more active, innovative and engaging way.
Original languageEnglish
Title of host publicationProceedings of the European Conference on Games-based Learning
EditorsL. Boyle, T.M Connolly
Place of PublicationReading, UK
PublisherAcademic Conferences and Publishing International Limited
Pages1005-1009
Volume2016
ISBN (Print)978‐1‐911218‐09‐8
Publication statusPublished - Oct 2016
Event10th European Conference on Games Based Learning - The University of the West of Scotland , Paisley, United Kingdom
Duration: 6 Oct 20167 Oct 2016

Publication series

Name
ISSN (Print)2049-0992

Conference

Conference10th European Conference on Games Based Learning
Country/TerritoryUnited Kingdom
CityPaisley
Period6/10/167/10/16

Bibliographical note

This paper is not available on the repository. This conference paper was given at the 10th European Conference on Games Based Learning, 6‐7 October 2016. Hosted by The University of the West of Scotland
Paisley, Scotland. The full abstracts of the conference are available on the Academic Conferences and Publishing International Limited website at: http://www.academic-conferences.org/conferences/ecgbl/ecgbl-future-and-past/. The abstract for this paper is page 121

Keywords

  • Game-based learning
  • Higher education
  • Italian
  • Mobile assisted language learning (MALL)
  • Pervasive learning

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