Abstract
The paper gives an overview of the development, deployment and evaluation of ImparApp, a location-based game to support teaching and learning of Italian Language. It draws on a project currently developed at Coventry University, which examines pervasive approaches to learning and exploits game-based techniques in contextualising language learning in a more active, innovative and engaging way.
Original language | English |
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Title of host publication | Proceedings of the European Conference on Games-based Learning |
Editors | L. Boyle, T.M Connolly |
Place of Publication | Reading, UK |
Publisher | Academic Conferences and Publishing International Limited |
Pages | 1005-1009 |
Volume | 2016 |
ISBN (Print) | 978‐1‐911218‐09‐8 |
Publication status | Published - Oct 2016 |
Event | 10th European Conference on Games Based Learning - The University of the West of Scotland , Paisley, United Kingdom Duration: 6 Oct 2016 → 7 Oct 2016 |
Publication series
Name | |
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ISSN (Print) | 2049-0992 |
Conference
Conference | 10th European Conference on Games Based Learning |
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Country/Territory | United Kingdom |
City | Paisley |
Period | 6/10/16 → 7/10/16 |
Bibliographical note
This paper is not available on the repository. This conference paper was given at the 10th European Conference on Games Based Learning, 6‐7 October 2016. Hosted by The University of the West of ScotlandPaisley, Scotland. The full abstracts of the conference are available on the Academic Conferences and Publishing International Limited website at: http://www.academic-conferences.org/conferences/ecgbl/ecgbl-future-and-past/. The abstract for this paper is page 121
Keywords
- Game-based learning
- Higher education
- Italian
- Mobile assisted language learning (MALL)
- Pervasive learning
Fingerprint
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Sylvester Arnab
- Research Centre in Postdigital Cultures - Professor in Games Science - Applied Games
Person: Teaching and Research