ImparApp: Designing and piloting a game-based approach for language learning

L. Morini, K. Charitonos, Sylvester Arnab, Tiziana Cervi-Wilson, Billy Brick, Tyrone Bellamy-Wood, Gaetan Van Leeuwen

Abstract

The paper gives an overview of the development, deployment and evaluation of ImparApp, a location-based game to support teaching and learning of Italian Language. It draws on a project currently developed at Coventry University, which examines pervasive approaches to learning and exploits game-based techniques in contextualising language learning in a more active, innovative and engaging way.
Original languageEnglish
Title of host publicationProceedings of the European Conference on Games-based Learning
EditorsL. Boyle, T.M Connolly
Place of PublicationReading, UK
PublisherAcademic Conferences and Publishing International Limited
Pages1005-1009
Volume2016
ISBN (Print)978‐1‐911218‐09‐8
StatePublished - Oct 2016
Event10th European Conference on Games Based Learning - Paisley, United Kingdom

Conference

Conference10th European Conference on Games Based Learning
CountryUnited Kingdom
CityPaisley
Period6/10/167/10/16

Fingerprint

Teaching

Keywords

  • Game-based learning
  • Higher education
  • Italian
  • Mobile assisted language learning (MALL)
  • Pervasive learning

Cite this

Morini, L., Charitonos, K., Arnab, S., Cervi-Wilson, T., Brick, B., Bellamy-Wood, T., & Van Leeuwen, G. (2016). ImparApp: Designing and piloting a game-based approach for language learning. In L. Boyle, & T. M. Connolly (Eds.), Proceedings of the European Conference on Games-based Learning (Vol. 2016, pp. 1005-1009). Reading, UK: Academic Conferences and Publishing International Limited.

ImparApp: Designing and piloting a game-based approach for language learning. / Morini, L.; Charitonos, K.; Arnab, Sylvester; Cervi-Wilson, Tiziana; Brick, Billy; Bellamy-Wood, Tyrone; Van Leeuwen, Gaetan.

Proceedings of the European Conference on Games-based Learning. ed. / L. Boyle; T.M Connolly. Vol. 2016 Reading, UK : Academic Conferences and Publishing International Limited, 2016. p. 1005-1009.

Research output: Chapter in Book/Report/Conference proceedingChapter

Morini, L, Charitonos, K, Arnab, S, Cervi-Wilson, T, Brick, B, Bellamy-Wood, T & Van Leeuwen, G 2016, ImparApp: Designing and piloting a game-based approach for language learning. in L Boyle & TM Connolly (eds), Proceedings of the European Conference on Games-based Learning. vol. 2016, Academic Conferences and Publishing International Limited, Reading, UK, pp. 1005-1009, 10th European Conference on Games Based Learning, Paisley, United Kingdom, 6-7 October.
Morini L, Charitonos K, Arnab S, Cervi-Wilson T, Brick B, Bellamy-Wood T et al. ImparApp: Designing and piloting a game-based approach for language learning. In Boyle L, Connolly TM, editors, Proceedings of the European Conference on Games-based Learning. Vol. 2016. Reading, UK: Academic Conferences and Publishing International Limited. 2016. p. 1005-1009.

Morini, L.; Charitonos, K.; Arnab, Sylvester; Cervi-Wilson, Tiziana; Brick, Billy; Bellamy-Wood, Tyrone; Van Leeuwen, Gaetan / ImparApp: Designing and piloting a game-based approach for language learning.

Proceedings of the European Conference on Games-based Learning. ed. / L. Boyle; T.M Connolly. Vol. 2016 Reading, UK : Academic Conferences and Publishing International Limited, 2016. p. 1005-1009.

Research output: Chapter in Book/Report/Conference proceedingChapter

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abstract = "The paper gives an overview of the development, deployment and evaluation of ImparApp, a location-based game to support teaching and learning of Italian Language. It draws on a project currently developed at Coventry University, which examines pervasive approaches to learning and exploits game-based techniques in contextualising language learning in a more active, innovative and engaging way.",
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