MAN A

Ruth Gibson (Artist), Bruno Martelli (Artist)

    Research output: Practice-Based and Non-textual ResearchDigital or Visual Media

    Abstract

    MAN A VR aims to push the viewer into the ‘computer space’ of our performers, surrounding the viewer with choreographed dancers. A cocktail of camouflage — hiding, revealing, information bearing, noticeable, unnoticeable, marked, unmarked, appearing, disappearing. MAN A VR is available for Oculus Rift, HTC VIVE and for the prototype version Google Cardboard.
    The MAN A project draws inspiration from the visual language of 'dazzle' camouflage, developed by artist Norman Wilkinson in WW1. Examining relationships between figure & landscape - this MAN A project forms a ‘laboratory’ to experiment with a number of different ideas around this concept together with motion capture, large format printing, augmented reality and for this piece VR. 
    Research aims: Generate the potential for kinaesthetic responses to visual information.Encourage audiences body involvement in the viewing process.Challenge ideas of dance performance and display in a different format through the lens of technology in combination with visual art.Construct different modalities of performance.
    Concept & Design: Gibson/Martelli
    Performers: Nicola Gibbons, Ruth Gibson, Siobhan O’Neil, Robert Davidson, Eszter Gal, Bettina Neuhaus, Joe Moran, Florence Peake, Julie Nathanielsz.
    Sound: Adam Nash
    Original languageEnglish
    PublisherGibson/Martelli
    Publication statusPublished - 2014
    EventA Virtual Reality Exhibition: Enter Through the Headset 2 - Gazelli Art House, London, United Kingdom
    Duration: 8 Sept 201730 Sept 2017
    http://gazelliarthouse.com/exhibition/virtual-reality-exhibition-enter-headset-2/

    Keywords

    • Performance
    • virtual reality
    • dazzle
    • camouflage
    • Augmented reality
    • Printing
    • Motion capture
    • CGI

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