Green@CU: An environmental game for residential accommodation

P. Petridis, F. Liarokapis, Petros Lameras, Maurice Hendrix, Ian Dunwell, A. Babaoukas, E. Smithson, M. Gaterell

Research output: Contribution to conferencePaper

1 Citation (Scopus)
65 Downloads (Pure)


The importance of using games for supporting behavioural and attitudinal change has been explored in the literature, most recently the games for change movement has promulgated the use of games for supporting altruistic changes that have a positive impact upon the environment. This paper presents a Serious Game designed for University students and its main aim is to educate them about environmental issues. In particular, the focus lies in the importance of saving energy. A user study with 42 participants assessed the feeling of presence of the whole virtual learning experience.
Original languageEnglish
Publication statusPublished - 16 Dec 2015
Event2015 International Conference on Interactive Mobile Communication Technologies and Learning - Thessaloniki, Greece
Duration: 19 Nov 201520 Nov 2015


Conference2015 International Conference on Interactive Mobile Communication Technologies and Learning
Abbreviated titleIMCL


  • computer aided instruction
  • educational institutions
  • energy conservation
  • environmental factors
  • environmental science computing
  • serious games (computing)
  • Green@CU
  • attitudinal change
  • behavioural change
  • change movement
  • energy saving
  • environmental game
  • environmental issues
  • residential accommodation
  • serious game
  • university students
  • virtual learning experience
  • environmental games
  • game based learning
  • immersion
  • serious games
  • Electronic mail
  • Entertainment industry
  • Games
  • Green products
  • Mobile communication
  • Training
  • XML


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