Green@CU: An environmental game for residential accommodation

P. Petridis, F. Liarokapis, Petros Lameras, Maurice Hendrix, Ian Dunwell, A. Babaoukas, E. Smithson, M. Gaterell

Research output: Contribution to conferencePaper

1 Citation (Scopus)
101 Downloads (Pure)

Abstract

The importance of using games for supporting behavioural and attitudinal change has been explored in the literature, most recently the games for change movement has promulgated the use of games for supporting altruistic changes that have a positive impact upon the environment. This paper presents a Serious Game designed for University students and its main aim is to educate them about environmental issues. In particular, the focus lies in the importance of saving energy. A user study with 42 participants assessed the feeling of presence of the whole virtual learning experience.

Conference

Conference15th International Conference on Interactive Mobile Communication Technologies and Learning
Abbreviated titleIMCL2023
Country/TerritoryGreece
CityThessaloniki
Period9/11/2310/11/23
Internet address

Keywords

  • computer aided instruction
  • educational institutions
  • energy conservation
  • environmental factors
  • environmental science computing
  • serious games (computing)
  • Green@CU
  • attitudinal change
  • behavioural change
  • change movement
  • energy saving
  • environmental game
  • environmental issues
  • residential accommodation
  • serious game
  • university students
  • virtual learning experience
  • environmental games
  • game based learning
  • immersion
  • serious games
  • Electronic mail
  • Entertainment industry
  • Games
  • Green products
  • Mobile communication
  • Training
  • XML

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