Abstract
In this paper, we consider transcripts which originated from a practical series of Turing's Imitation Game that was held on June 23, 2012, at Bletchley Park, U.K. In some cases, the tests involved a three-participant simultaneous comparison of two hidden entities, whereas others were the result of a direct two-participant interaction. Each of the transcripts considered here resulted in a human interrogator being fooled, by a machine, into concluding that they had been conversing with a human. Particular features of the conversation are highlighted, successful ploys on the part of each machine are discussed, and likely reasons for the interrogator being fooled are considered. Subsequent feedback from the interrogators involved is also included.
Original language | English |
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Pages (from-to) | 289-299 |
Journal | Computational Intelligence and AI in Games, IEEE Transactions on |
Volume | 6 |
Issue number | 3 |
Early online date | 25 Sept 2013 |
DOIs | |
Publication status | Published - Sept 2014 |
Externally published | Yes |
Bibliographical note
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- Chatbots
- Turing's imitation game
- deception detection
- machine misidentification
- natural language