Glasshouse: A Dance for Virtual Reality: Glasshouse - A three part virtual reality experience for Oculus Quest 2

Sarah Neville, Matthew J.W. Thomas, Alex Degaris, Sue Hawksley, Daish Malani

Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

Abstract

Glasshouse is a dance for virtual reality experience in three parts. A near future biosphere where plant and insect life thrive in an ecosystem of integrated biotechnology. Maintained by intuitive glasshouse keepers who farm water and light, biotech agriculture and drone insects work in synergy with ancient flora and heirloom edibles.

Original languageEnglish
Title of host publicationProceedings - SIGGRAPH 2022 Immersive Pavilion
Subtitle of host publicationSIGGRAPH 2022
EditorsMunkhtsetseg Nandigjav, Derek Ham
PublisherAssociation for Computing Machinery, Inc
Number of pages2
ISBN (Electronic)9781450393690
DOIs
Publication statusPublished - 7 Aug 2022
EventSpecial Interest Group on Computer Graphics and Interactive Techniques Conference - Immersive Pavilion - Vancouver, Canada
Duration: 7 Aug 202211 Aug 2022
https://s2022.siggraph.org/program/immersive-pavilion/

Conference

ConferenceSpecial Interest Group on Computer Graphics and Interactive Techniques Conference - Immersive Pavilion
Abbreviated titleSIGGRAPH 2022
Country/TerritoryCanada
CityVancouver
Period7/08/2211/08/22
Internet address

Bibliographical note

Funding Information:
Glasshouse was funded by Arts South Australia Established Artist Fellowship and Arts Recovery Grant. Supported by Digital Transformation Group at the University of South Australia, Dance Hub SA, The International Choreographic Centre at the Australian Dance Theatre and Lot 14 through choreographic, artistic and academic residencies

Publisher Copyright:
© 2022 Owner/Author.

ASJC Scopus subject areas

  • Software
  • Computer Graphics and Computer-Aided Design

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