GiggleBat: enhancing playing and outdoor culture in Australian children

Omar Mubin, Mauricio Novoa, Joshua Forrester, Rahat Iqbal

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Abstract

This paper reports on an ongoing design-based research project aiming to improve the physical and social development of children between the ages of 3--5 with tangible interactive sport based play. The project pursues design, evaluation and implementation of an interactive sports toy: GiggleBat that merges benefits of co-design, HCI and user-centred design (assisted by Arduino sensor technology and 3D Prototyping), together with current Australian playing and sporting culture. The final add-on product serves from established rules and adds value to games of cricket, and potentially tennis and golf by enhancing prompting, information and feedback. We report on our design experience of GiggleBat and evaluation results from a series of focus groups with parents and an observation session with children. We conclude with a future road map for the product.
Original languageEnglish
Title of host publicationHCI '16 Proceedings of the 30th International BCS Human Computer Interaction Conference: Fusion!
PublisherBCS Learning & Development Ltd.
DOIs
Publication statusPublished - 11 Jul 2016
Event30th International BCS Human Computer Interaction Conference: Fusion! - Bournemouth University, Poole, United Kingdom
Duration: 11 Jul 201615 Jul 2016
Conference number: 30th

Conference

Conference30th International BCS Human Computer Interaction Conference
Abbreviated titleBCS HCI 2016
CountryUnited Kingdom
CityPoole
Period11/07/1615/07/16

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    Mubin, O., Novoa, M., Forrester, J., & Iqbal, R. (2016). GiggleBat: enhancing playing and outdoor culture in Australian children. In HCI '16 Proceedings of the 30th International BCS Human Computer Interaction Conference: Fusion! [33] BCS Learning & Development Ltd.. https://doi.org/10.14236/ewic/HCI2016.33