Abstract
Generative Art is a creative approach that has found applications in several artistic disciplines. In some of these disciplines, formalization has historically played an important role, which predisposes them for employing generative methods. In dance, the relationship to Generative Art is less obvious and the role of formalization is more contested than in other disciplines. This paper tries to contribute to an understanding of the specific role that Generative Art currently plays in dance. It does so by proposing a taxonomy of topics that cover both common and dance specific aspects of Generative Art. This taxonomy is used for comparing a wide diversity of generative works that have been created in the context of dance.
Original language | English |
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DOIs | |
Publication status | Published - 22 Jun 2022 |
Event | 8th International Conference on Movement and Computing - Chicago, United States Duration: 22 Jun 2022 → 24 Jun 2022 |
Conference
Conference | 8th International Conference on Movement and Computing |
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Abbreviated title | MOCO 22 |
Country/Territory | United States |
City | Chicago |
Period | 22/06/22 → 24/06/22 |
Bibliographical note
Funding Information:This research conducted in the context of a Marie Curie Fellowship (H2020-MSCA-IF-2018 - Grant agreement no: 840465).
Publisher Copyright:
© 2022 ACM.
Keywords
- dance and technology
- generative art
- taxonomy
ASJC Scopus subject areas
- Human-Computer Interaction
- Computer Networks and Communications
- Computer Vision and Pattern Recognition
- Software