Abstract
Original language | English |
---|---|
Pages (from-to) | 289-292 |
Journal | Procedia Computer Science |
Volume | 15 |
DOIs | |
Publication status | Published - 2012 |
Event | Virtual Worlds for Serious Applications - Genoa, Italy Duration: 29 Oct 2012 → 31 Oct 2012 Conference number: 4 |
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Bibliographical note
This article has been published as an open access paper. This paper was given at the 4th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012; Genoa; Italy; 29 October 2012 through 31 October 2012This article has been made available under a Creative Commons License (CC BY-NC-ND 3.0)
Funder
EC under the Seventh Framework ProgrammeKeywords
- Game-Based Learning
- Serious Games
- Education
- Technology Enhanced Learning
Cite this
GEL: Exploring Game Enhanced Learning. / de Freitas, Sarah; Kiili, Kristian; Ney, Muriel; Ott, Michela; Popescu, Maria; Romero, Margarida; Stanescu, Ioana.
In: Procedia Computer Science, Vol. 15, 2012, p. 289-292.Research output: Contribution to journal › Conference article
}
TY - JOUR
T1 - GEL: Exploring Game Enhanced Learning
AU - de Freitas, Sarah
AU - Kiili, Kristian
AU - Ney, Muriel
AU - Ott, Michela
AU - Popescu, Maria
AU - Romero, Margarida
AU - Stanescu, Ioana
N1 - This article has been published as an open access paper. This paper was given at the 4th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012; Genoa; Italy; 29 October 2012 through 31 October 2012 This article has been made available under a Creative Commons License (CC BY-NC-ND 3.0)
PY - 2012
Y1 - 2012
N2 - A brief presentation is given of the objectives and activities pursed in GEL (Game Enhanced Learning), a Theme Team initiative financed by the STELLAR Network of Excellence in Technology Enhanced Learning (TEL) during year 2011 - 2012. Some of GEL's main outputs relevant to the Serious Games research field are also outlined.
AB - A brief presentation is given of the objectives and activities pursed in GEL (Game Enhanced Learning), a Theme Team initiative financed by the STELLAR Network of Excellence in Technology Enhanced Learning (TEL) during year 2011 - 2012. Some of GEL's main outputs relevant to the Serious Games research field are also outlined.
KW - Game-Based Learning
KW - Serious Games
KW - Education
KW - Technology Enhanced Learning
U2 - 10.1016/j.procs.2012.10.082
DO - 10.1016/j.procs.2012.10.082
M3 - Conference article
VL - 15
SP - 289
EP - 292
JO - Procedia Computer Science
JF - Procedia Computer Science
SN - 1877-0509
ER -