GEL: Exploring Game Enhanced Learning

Sarah de Freitas, Kristian Kiili, Muriel Ney, Michela Ott, Maria Popescu, Margarida Romero, Ioana Stanescu

    Research output: Contribution to journalConference article

    2 Citations (Scopus)
    6 Downloads (Pure)

    Abstract

    A brief presentation is given of the objectives and activities pursed in GEL (Game Enhanced Learning), a Theme Team initiative financed by the STELLAR Network of Excellence in Technology Enhanced Learning (TEL) during year 2011 - 2012. Some of GEL's main outputs relevant to the Serious Games research field are also outlined.
    Original languageEnglish
    Pages (from-to)289-292
    JournalProcedia Computer Science
    Volume15
    DOIs
    Publication statusPublished - 2012
    EventVirtual Worlds for Serious Applications - Genoa, Italy
    Duration: 29 Oct 201231 Oct 2012
    Conference number: 4

    Bibliographical note

    This article has been published as an open access paper. This paper was given at the 4th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012; Genoa; Italy; 29 October 2012 through 31 October 2012
    This article has been made available under a Creative Commons License (CC BY-NC-ND 3.0)

    Funder

    EC under the Seventh Framework Programme

    Keywords

    • Game-Based Learning
    • Serious Games
    • Education
    • Technology Enhanced Learning

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  • Cite this

    de Freitas, S., Kiili, K., Ney, M., Ott, M., Popescu, M., Romero, M., & Stanescu, I. (2012). GEL: Exploring Game Enhanced Learning. Procedia Computer Science, 15, 289-292. https://doi.org/10.1016/j.procs.2012.10.082