A brief presentation is given of the objectives and activities pursed in GEL (Game Enhanced Learning), a Theme Team initiative financed by the STELLAR Network of Excellence in Technology Enhanced Learning (TEL) during year 2011 - 2012. Some of GEL's main outputs relevant to the Serious Games research field are also outlined.
Bibliographical noteThis article has been published as an open access paper. This paper was given at the 4th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012; Genoa; Italy; 29 October 2012 through 31 October 2012
This article has been made available under a Creative Commons License (CC BY-NC-ND 3.0)
FunderEC under the Seventh Framework Programme
- Game-Based Learning
- Serious Games
- Technology Enhanced Learning