Abstract
Changing paradigms of what is expected of a modern University library, has adapted to reflect the needs and current working practices of its students and lecturers. Significant thought, time and money has been invested into redesigning and rebuilding University library architecture and its inner working spaces to compliment a progressive step towards more social and group learning opportunities (Cunningham & Tabur, 2012). Whilst our understanding of space in a library setting is rapidly shifting, there must also be an equal effort to ensure that learning activities, resources, content and services that are on offer, also reflects this change. Particular emphasis should be placed in ensuring that those who cannot attend or have little opportunity to visit the library space, such as distance and/or online learners, have access to relevant & interesting methods in which they can also access and feel part of the learning community the University library provides. This paper presents a work in progress report of the theoretical approach and design process of a Library Induction game created with RPG Maker. RPG maker, a games engine for creating simple pixel art, top down 2D games, was chosen for its ability to rapidly prototype a game and to create art in engine that could accurately represent the chosen physical spaces.
Original language | English |
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Title of host publication | Proceedings of the 17th European Conference on e-Learning, ECEL 2018 |
Editors | Klimis Ntalianis, Antonios Andreatos, Cleo Sgouropoulou |
Publisher | Academic Conferences Limited |
Pages | 721-725 |
Number of pages | 5 |
Volume | 2018-November |
ISBN (Electronic) | 9781912764075 |
Publication status | Published - 1 Jan 2018 |
Event | 17th European Conference on e-Learning, ECEL 2018 - Athens, Greece Duration: 1 Nov 2018 → 2 Nov 2018 |
Conference
Conference | 17th European Conference on e-Learning, ECEL 2018 |
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Country/Territory | Greece |
City | Athens |
Period | 1/11/18 → 2/11/18 |
Keywords
- Gamification
- Higher education
- Library induction
- Online learning
- RPG maker
ASJC Scopus subject areas
- Computer Science(all)
- Education
Fingerprint
Dive into the research topics of 'Gamifying the university library: Using rpg maker to re-design library induction and online services'. Together they form a unique fingerprint.Prizes
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Gamification Award for Education and Learning 2019
Arnab, Sylvester (Recipient), Clarke, Samantha (Recipient), Masters, Alex (Recipient), Beaufoy, Jayne (Recipient) & Morini, Luca (Recipient), 28 Jan 2020
Prize: Prize (including medals and awards)