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Gamified learning of Project Management Principles
Karim Ahmed, Anthony Olomolaiye
School of Strategy and Leadership
Research output
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Contribution to conference
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Other
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peer-review
Overview
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Social Sciences
Project Management
100%
Students
100%
Knowledge
85%
Learner
42%
Novels
42%
Economic and Social Development
42%
Experience
28%
Learning
28%
Conceptualization
28%
Literature
28%
Educational Game
28%
Learning Experience
28%
Gamification
28%
Universities
14%
Learning Style
14%
Developmental Process
14%
Project
14%
Skills
14%
Innovation
14%
Moral Concepts
14%
Activity Learning
14%
Identity
14%
Case Studies
14%
Postgraduates
14%
Computer Science
Project Management
100%
Learning Experiences
28%
Gamification
28%
Educational Game
28%
Innovations
14%
Postgraduate Student
14%
Knowledge Management
14%
Learning Style
14%
Case Study
14%
Student Engagement
14%
Diverse Background
14%
Learning Approach
14%
Educational Experience
14%
Individual Learning
14%