Gamified learning of Project Management Principles

Karim Ahmed, Anthony Olomolaiye

Research output: Contribution to conferenceOtherpeer-review

Abstract

Educational delivery has constantly encountered innovation and development. With novel approaches being identified to increase student engagement and enhance their learning experience. Every learning individual is different, and Project Management as a discipline is no different, although encounters major challenges when being delivered to students from diverse backgrounds and experiences. Much literature had discussed the use of gamification concepts to facilitate educational delivery and enhancement. In line with pedagogical literature, this paper explores a novel approach adopted within Coventry University, wherein the students were tasked with applying their project management knowledge to the development of a Project Management educational game. This allowed them to apply their knowledge to the developmental process, through an experiential learning approach. Not only this, but as these students were learners themselves, they were able to infuse the game with what they deemed suitable for their learning style, leading to the development of a project management educational game that tailors for different learners, embeds gamification and engagement concepts and imparts the knowledge required. This paper looks at the approach adopted, the milestones achieved by the students, the learning experience encountered and how the challenges that were encountered were overcome, with a case study of Postgraduate students. Thus challenging the status quo in terms of delivery of Project Management educational experience through a novel approach where the students acquired new skill sets along the way, while applying their knowledge of Project management principles to the project at hand, while critically reflecting on their knowledge as they develop the game to educate and challenge potential learners while imparting this knowledge upon them.
Original languageEnglish
Publication statusPublished - 2020
Event14th European Conference on Game Based Learning: ECGBL 2020 - Online, Brighton, United Kingdom
Duration: 24 Sept 202025 Sept 2020
http://www.wikicfp.com/cfp/servlet/event.showcfp?eventid=95144&copyownerid=8438

Conference

Conference14th European Conference on Game Based Learning
Abbreviated titleECGBL 2020
Country/TerritoryUnited Kingdom
CityBrighton
Period24/09/2025/09/20
Internet address

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