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Abstract
Decision-makers are often confronted with cybersecurity challenges, which they may not fully comprehend but nonetheless need to critically address. Efficient preparation through cybersecurity games has become an invaluable tool to better prepare strategy and response to cyber incidents. Such games offer the potential for capacity building of decision-makers through a controlled environment, often presenting hypothetical scenarios that are designed to invoke discussion, while decision-making skills are put to the test. While games are acknowledged to be an effective method for such situations, many rely on technical capabilities to address these challenges. However, a key challenge is to understand the factors that influence cybersecurity decision-making. Further, game effectiveness for developing these skills is often not validated. This paper surveys cybersecurity games and compiles a data-set of 46 games to investigate how effective cybersecurity games are for assessing decision-making skills, and determines the state-of-the-art game. Through critical review and analysis of the data-set, a criteria to assess games for decision-making skills is presented. Furthermore, the criteria is applied to ten games, which determined Cyber 9/12 to be the state-of-the-art cybersecurity game for decision-making. The paper concludes with insights into how the assessment criteria can support the development of better decision-making skills through games.
Original language | English |
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Title of host publication | HCI in Games - 2nd International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Proceedings |
Subtitle of host publication | Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings |
Editors | Xiaowen Fang |
Publisher | Springer |
Pages | 411-423 |
Number of pages | 13 |
Volume | 12211 |
Edition | 1 |
ISBN (Electronic) | 978-3-030-50164-8 |
ISBN (Print) | 978-3-030-50163-1 |
DOIs | |
Publication status | Published - 2020 |
Event | HCI in Games: Second International Conference - AC Bella Sky Hotel, Copenhagen, Denmark Duration: 19 Jul 2020 → 24 Jul 2020 Conference number: 2 http://2020.hci.international/hci-games.html |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 12211 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | HCI in Games: Second International Conference |
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Country/Territory | Denmark |
City | Copenhagen |
Period | 19/07/20 → 24/07/20 |
Internet address |
Keywords
- Capacity-building
- Cybersecurity games
- Decision-making
- Human-computer interaction
ASJC Scopus subject areas
- Theoretical Computer Science
- Computer Science(all)
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Dive into the research topics of 'Games for Cybersecurity Decision-making'. Together they form a unique fingerprint.Projects
- 1 Finished
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Enhancing Decision-Making about Cyber Risk: Perspectives from Maritime Security
Kuhn, K.
20/01/20 → 24/11/22
Project: Thesis
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