Games for Cybersecurity Decision-making

Atif Hussain, Kristen Kuhn, Siraj Shaikh

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

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Abstract

Decision-makers are often confronted with cybersecurity challenges, which they may not fully comprehend but nonetheless need to critically address. Efficient preparation through cybersecurity games has become an invaluable tool to better prepare strategy and response to cyber incidents. Such games offer the potential for capacity building of decision-makers through a controlled environment, often presenting hypothetical scenarios that are designed to invoke discussion, while decision-making skills are put to the test. While games are acknowledged to be an effective method for such situations, many rely on technical capabilities to address these challenges. However, a key challenge is to understand the factors that influence cybersecurity decision-making. Further, game effectiveness for developing these skills is often not validated. This paper surveys cybersecurity games and compiles a data-set of 46 games to investigate how effective cybersecurity games are for assessing decision-making skills, and determines the state-of-the-art game. Through critical review and analysis of the data-set, a criteria to assess games for decision-making skills is presented. Furthermore, the criteria is applied to ten games, which determined Cyber 9/12 to be the state-of-the-art cybersecurity game for decision-making. The paper concludes with insights into how the assessment criteria can support the development of better decision-making skills through games.
Original languageEnglish
Title of host publicationHCI International 2020
Subtitle of host publicationHCI-Games: 2nd International Conference on HCI In Games
PublisherSpringer
Pages(In-press)
Volume(In-press)
Publication statusUnpublished - 2020
EventHCI-GAMES: 2ND INTERNATIONAL CONFERENCE ON HCI IN GAMES - AC Bella Sky Hotel, Copenhagen, Denmark
Duration: 19 Jul 202024 Jul 2020
http://2020.hci.international/hci-games.html

Conference

ConferenceHCI-GAMES: 2ND INTERNATIONAL CONFERENCE ON HCI IN GAMES
CountryDenmark
CityCopenhagen
Period19/07/2024/07/20
Internet address

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Keywords

  • Cybersecurity Games
  • Decision-making
  • Capacity-building
  • Human Computer Interaction

Cite this

Hussain, A., Kuhn, K., & Shaikh, S. (2020). Games for Cybersecurity Decision-making. Unpublished. In HCI International 2020: HCI-Games: 2nd International Conference on HCI In Games (Vol. (In-press), pp. (In-press)). Springer.